This week we finally got to do something that’s been on our wishlist for a pretty long time: refactoring the jobs code! In the past, we added new jobs by copy-pasting code in at least six different locations. It worked, but created spaghetti code that’s hard to read, fix and improve. Instead of adding more weight to this fragile base, our programmer decided to dramatically increase the design of the code. It’s a lot easier to add new jobs now, both for us and for modders! This is very important for the science packs, because it’ll require many new jobs.
Last week we shared some of the basics of the new science packs, this week we can share some of the details of “Phase 1” of the science packs update. Scroll down to the bottom of this blog to see our non-definitive idea for the first, simple science in Colony Survival!
We started working on Colony Survival more than three years ago. We’ve never done a Kickstarter, received an investment or sold a pre-order. We earned our first dollar on June 16th, when we released the game, and it was transferred to us only a couple of days ago. It’s of course totally awesome to make money, but it also causes some new problems. We need to restructure our business for legal and tax reasons, we need to pay taxes and we need a bank account for our company. And because Steam is located in the US and we’re in the Netherlands in Europe, everything is a bit more complicated. We’ve never done this before and we don’t want to mess this up, so we’re meeting with professionals who can give us advice and we do a lot of research. So please know that we’re still busy with Colony Survival, even when we’re not directly improving the game or adding new content!
Our current website is pretty ugly and simple. We decided to make a better one this week. We're very happy with the end result, and we would have loved to link it to you in this blog. But... to turn the trial version into a full website, you need to pay with a credit card. Debit card, iDeal, PayPal, none of it works. So we're going to have to get a credit card for our company, when it has been restructured. Then we'd love to show you our new website!
This is the end of the blog, so here are the promised science-details!
~DISCLAIMER: WORK-IN-PROGRESS, JUST PHASE 1, MIGHT BE IMPLEMENTED IN A VERY DIFFERENT WAY~
New Items
Linen (Tailor, flax)
Clothing (Tailor, 3x linen)
Life Science Pack (Bread, berries, clothing)
Basic Science Pack (Iron bar, gold coin, brick)
New Jobs
Tailor (Crafts linen and clothing, 5 seconds per item)
Technologist (crafts science packs every 10 seconds)
Scientist (does research with science packs every 10 seconds)
New Technologies
Health Increase I
Increases Max HP to 125
Costs: 10x Life Science Pack, 10x Basic Science Pack
HI II – HP 150 – 25x LSP, 25x BSP
HI III – HP 175 – 50x LSP, 50x BSP
HI IV – HP 200 – 100x LSP, 100x BSP
Regeneration Increase I
Increases Regenerated Amount of HP from 30 to 50
Costs: 15x Life Science Pack, 5x Basic Science Pack
RI II – HP 65 – 35x LSP, 15x BSP
RI III – HP 85 – 70x LSP, 30x BSP
RI IV – HP 100 – 150x LSP, 50x BSP
Regeneration Speed I
Increases Regeneration Speed from 0.5HP per second to 1 HP per second
Costs: 5x Life Science Pack, 15x Basic Science Pack
RS II – 2HP/s – 15x LSP, 35x BSP
RS III – 3HP/s – 30x LSP, 70x BSP
RS IV – 4HP/s – 50x LSP, 150x BSP
A little challenge for the math wonders who are reading this: how many items do you need to complete all research? We legitimately do not know.
Thanks for reading this!
[ 2017-07-28 08:50:23 CET ] [ Original post ]
- Linux 32-bit [97.57 M]
- Linux 64-bit [96.17 M]
- Multiplayer support: play with friends and strangers!
- Advanced pathfinding: colonists and zombies will find their way in the world you've build. They will dynamically navigate stairs, bridges and tunnels.
- Explore a world with realistically placed biomes. A giant jungle in the center of the world, surrounded by savannas, deserts and temperate biomes. Two polar regions in the far north and south.
- Support for textures and language packs created by players
- Dynamic lighting and eye adaptation
- Voice your suggestions and be part of the development of Colony Survival!
- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 5000. 1280x720 display
- Storage: 300 MB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel i5-2300 (2.8 GHz quad core) or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 750 or equivalent. 1920x1080 display. supporting openGL 4.2+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
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