This week, we were either working on Science Packs or assembling furniture from a certain Swedish store. We discovered that the crafting times in Colony Survival are very unrealistic!
Last week we started refactoring the jobs code and made it easier to add new jobs for both us and modders. This week, we fully completed that task. One of the noticeable changes affects crafting. In the past, crafting recipes were shared by you and the artisan. The list was identical. After the newest update (not released on main branch yet), this has changed. Cosmetic blocks like red planks and coated planks cannot be crafted by the player anymore, to unclutter the crafting menu.
There is a new block that players can make though: the tailor’s shop. It can be used to craft flax into linen, and linen into clothing and carpet blocks. Clothing will become useful in the future as part of the recipe for Science Packs but hasn’t got any use yet. Carpet blocks come in three colors: blue, yellow and red. The tailor is available on the 0.3.0 branch right now! Another change in 0.3.0 is the increase of certain stack sizes. You can now store 200 dirt, 200 grass or 100 stone bricks in one stack! Select the 0.3.0 branch by right-clicking Colony Survival in your Steam Library, left-clicking “properties” and browsing to the “Betas” tab.
In other news, Colony PlusPlus has added more than hundred new blocks, including sloped blocks, (non-functional) stairs, round blocks and new food items! We’re very grateful to the developers of the mod, and the developers of all the other mods. During the refactoring of the jobs code, we’ve added a couple of “mod callbacks”. These are spots where modders can easily inject code to change how the game functions.
You can install the mod by downloading it from their own official website: http://colonyplusplus.com/
Make sure you’re on the main branch of the game. It doesn’t work on 0.3.0 yet!
The preparation stage has now been completed. In the coming week, we’ll focus our full attention on adding the new science-gameplay! It certainly will not be completed next Friday, but we hope to have made significant progress.
Thanks for reading this!
[ 2017-08-04 21:01:21 CET ] [ Original post ]
- Linux 32-bit [97.57 M]
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- Multiplayer support: play with friends and strangers!
- Advanced pathfinding: colonists and zombies will find their way in the world you've build. They will dynamically navigate stairs, bridges and tunnels.
- Explore a world with realistically placed biomes. A giant jungle in the center of the world, surrounded by savannas, deserts and temperate biomes. Two polar regions in the far north and south.
- Support for textures and language packs created by players
- Dynamic lighting and eye adaptation
- Voice your suggestions and be part of the development of Colony Survival!
- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 5000. 1280x720 display
- Storage: 300 MB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel i5-2300 (2.8 GHz quad core) or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 750 or equivalent. 1920x1080 display. supporting openGL 4.2+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
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