Colony Survival
Pipliz Developer
Pipliz Publisher
2017-06-16 Release
🎹🖱️Keyboard + Mouse
Very Positive
(7516 reviews)
The Game includes VR Support
Public Linux Depots:- Linux 32-bit [97.57 M]
- Linux 64-bit [96.17 M]
Friday Blog - Big Update Next Week: Going from 0.2.7 to 0.3.0!
In the last couple of weeks, Colony Survival 0.3.0 has been open to the public on a separate beta branch. Multiple jobs, new blocks, new systems and a whole lot of mod support have been added to 0.3.0. Modders have mostly been working on 0.3.0. The main branch hasn’t seen any updates though. If the upcoming solar eclipse doesn’t destroy western civilization, we’re pretty certain we can update the main branch to 0.3.0 next week!
This update will add lots of new content to Colony Survival and will dramatically increase the amount of hours you need to play the game to discover all content. In the past, producing bread & arrows and unlocking flax described nearly all of the default gameplay. Many players decided to do lots of other things in Colony Survival: build huge cities and castles, set up awesome servers with great communities, develop innovative mods, etcetera. But others complained that they had seen most of the content after a couple of hours (hi RockPaperShotgun!). And they certainly weren’t wrong!

The Science Menu. Work in Progress.
The Science Update will add new goals to Colony Survival that will take plenty of hours to complete and it’ll stimulate players to expand their colony. It adds a lot more depth and complexity to the game. In Phase I, which will be released next Friday, we add at least twelve things that can be researched. You can increase your total HP, the amount of HP that gets regenerated, and the speed of regeneration. Each one of these three things is developed in four steps, and each step is more expensive than the last. You will have to produce more than thousand items to unlock the last step!
Science Phase II will add more dangerous monsters, and stronger weapons to fight them off. It’s our next priority. We aren’t 100% sure what we’re going to work on after Science Phase II, but here are our priorities:
[olist]
Steam Workshop support. An easier way to add all the great mods that people have been developing.
Stockpile Management. No more virtual, infinite stockpile that items get magically teleported into from every crate in the map. Items will actually have to be brought from the wheat farmers to the grinders, from the grinders to the bakers, from the bakers to the technologists, and from the technologists to the scientists. Combined with Science Phase I and II, this will dramatically increase the depth of Colony Survival.
Mac Port. Because there’s a big group of people that want to play Colony Survival, but can’t.
[/olist]
At the moment, stairs and doors are not a high priority. They require a significant amount of development time to add properly, but don’t add hours of gameplay. The priorities above do add hours of gameplay, so we’re focusing on these first.

Both screenshots are from the Meta-Eco server. It will go public again when 0.3.0 is pushed to the main branch next week!
New content in 0.3.0:
- Three new jobs: tailor, technologist and scientist
- Seven new items: linen, clothing, multiple carpet blocks, multiple science bags
- Twelve things to research
- Countless mods that require the increased mod support available in 0.3.0!
Last but not least, there are three things we’d like to promote here.
Many mods have already been published on the Steam Forum, including helpful guides on how to use them. You can find them here!

New items in Xweert's unreleased mod
We’re closely working together with the people behind the 24/7 Colony Empire server. It’s a tightly moderated community server with a large team of admins, architects and modders, all working together to ensure everyone has a great time playing Colony Survival. Visit their website Colony Empire and join their Discord to get involved!
Finally, you’re all welcome in our own official Discord server! Thanks for reading this and we’d love to meet you on Discord!
[ 2017-08-18 18:23:12 CET ] [ Original post ] Build your own village, castle or city and populate it with colonists! Let guards, farmers, miners, foresters, bakers, smelters and artisans work for you. After the sun has set, most colonists will go to bed, but the enemy awakens. A horde of monsters will assault your colony and try to slaughter you and your villagers. Defend your colony with walls, moats and guards!
- Multiplayer support: play with friends and strangers!
- Advanced pathfinding: colonists and zombies will find their way in the world you've build. They will dynamically navigate stairs, bridges and tunnels.
- Explore a world with realistically placed biomes. A giant jungle in the center of the world, surrounded by savannas, deserts and temperate biomes. Two polar regions in the far north and south.
- Support for textures and language packs created by players
- Dynamic lighting and eye adaptation
- Voice your suggestions and be part of the development of Colony Survival!
MINIMAL SETUP- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 5000. 1280x720 display
- Storage: 300 MB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
RECOMMENDED SETUP- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel i5-2300 (2.8 GHz quad core) or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 750 or equivalent. 1920x1080 display. supporting openGL 4.2+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
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