The website that can hopefully be launched soon
Today is a pretty monumental day! We visited the notary to turn our “general partnership” into some kind of private limited liability company. This is the first game our company has released so we had to do some work to make sure our company had the appropriate legal business form.
Our new legal form is being registered as we speak, so next week we should finally be able to set up proper bank accounts, get a credit card, and start paying a salary. We actually haven’t been able to use a single penny of our earnings yet :) With the credit card, we can start paying for our new website and a proper e-mail address, so we hope we can share them soon.
Bow guards are currently the only guard in the game, so arrows are the only form of missiles. They were hardcoded, so the code needed a significant rewrite to support other missiles like crossbow bolts and bullets from muskets. The missile is a client-side mesh and is activated by the server. Our programmer decided to do rewrite this entire system. Meshes, sounds, icons, localizations and block- and NPC-textures are now entirely server-side instead of client-side. This means that you can join servers with mods without having to download these mods yourself first. They will be automatically downloaded from the server you’re joining, so this an extra feature for the 0.4.0 update! It’s also an important step towards Steam Workshop support, and it made the launch time of the game a lot quicker.
Colony Survival Pricing
The game has been a huge success. Thanks to all of you who purchased the game, we can keep working on it for years! This also means that our ideas of what the final game should look like are growing more ambitious. A couple of months ago we were planning to release the definitive edition in June 2018. We’re now thinking of postponing the definitive release to the Summer of 2019 – one extra year of free content updates!
A higher price could be justified when the game gets big content updates. Software development can be very unpredictable, but we're considering to increase the price to somewhere between $25 and $30 during the Early Access period. We’d love to hear what you believe to be the best strategy!
1.) No price increases, Colony Survival will always be $20
Pro: More players, keeps the game affordable
Con: Perhaps less funds to invest in the development of the game
2.) Gradually raising the price to $25/$30 after big content updates
Pro: Hopefully, more funds to invest in the development of the game
Con: Less players, people might feel ripped off
3.) Content DLC after the definitive release
We could also keep the price for the main game at $20 but charge for big content updates when Colony Survival is out of Early Access. We believe the DLC policy of Bohemia Interactive for Arma III is very reasonable. They’ve released many free updates, 2 free DLCs and a couple of paid DLCs many months and often years after the release of the game.
Pro: Keeps the main game affordable but also makes further development affordable for us, the developers
Con: Might split the MP playerbase, makes purchasing the game more complex
4.) Cosmetic DLC
We could add banners, player skins, hats and knife skins as paid DLC.
Pro: Everybody will have access to gameplay updates, people can support the development of the game and receive some cosmetic items in return
Con: Might turn some people off, will cost precious development time that could have been spent on gameplay content
5.) Pay-to-win loot boxes and microtransactions to speed up the grind
You know that we have been kidnapped and secretly replaced if this ever gets added!
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So, what is your favorite pricing strategy? We’d sincerely love to hear it in the comments!
Thanks for reading this!
[ 2017-09-22 19:14:47 CET ] [ Original post ]
- Linux 32-bit [97.57 M]
- Linux 64-bit [96.17 M]
- Multiplayer support: play with friends and strangers!
- Advanced pathfinding: colonists and zombies will find their way in the world you've build. They will dynamically navigate stairs, bridges and tunnels.
- Explore a world with realistically placed biomes. A giant jungle in the center of the world, surrounded by savannas, deserts and temperate biomes. Two polar regions in the far north and south.
- Support for textures and language packs created by players
- Dynamic lighting and eye adaptation
- Voice your suggestions and be part of the development of Colony Survival!
- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 5000. 1280x720 display
- Storage: 300 MB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel i5-2300 (2.8 GHz quad core) or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 750 or equivalent. 1920x1080 display. supporting openGL 4.2+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
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