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Name

 Colony Survival 

 

Developer

 Pipliz 

 

Publisher

 Pipliz 

 

Tags

 Indie 

 Strategy 

 

Adventure 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2017-06-16 

 

Steam

 19,99€ 15,49£ 19,99$ / 0 % 

 

News

 252 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 324 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/366090 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1424  

Average playtime (last 2 weeks)

 638 

Median playtime (forever)

 2201 

Median playtime (last 2 weeks)

 638 

Public Linux depots

 Linux 32-bit [97.57 M] 


 Linux 64-bit [96.17 M] 




LINUX STREAMERS (0)




Friday Blog: Issue #666 on Friday the 13th


Three new job blocks. From left to right: Splitter's Stump, Finery Forge, Gunsmith's Workbench

I want to start by thanking all people who've commented on the past blogs! We can't respond to each and every one of you, but we do read all the replies. Lots of them contain good insights or heartwarming encouragements. They really do mean a lot to us! We've worked on this game for three years while barely anybody knew about it, and we're glad that that has changed :)

Game development can be slow and frustrating, but last week has been a lot of fun! Everything is coming together in a very good way. The new ores, the new items, the new jobs, all of the new research - they were very unbalanced, but fixing that and reshaping the basics of Colony Survival is very rewarding work.

We've finally got a version of the game that contains all the new items with their own icons, tooltips and recipes that can be played from copper to steel without having to /loot items :) It doesn't contain new guards or new monsters though, so we aren't going to make the current version publicly available. But we have made a small trailer to show some of the changes!

There was one last issue to be fixed before I could make the video this morning. The gunsmith was still bright pink. That issue was... issue #666. We aren't superstitious though, so we'll release the trailer now on Friday the 13th. But if update 0.4.0 fails, you can find the cause in this blog ;)

Here's the trailer:

https://youtu.be/nGnGDJjrMlU
Lots of small changes to the game have been made this week. The changelog for 0.4.0 will be a very long list! One of the small changes is an improvement to the sliders. The slider defaults to a list of pretty random numbers. You don't slide it from 400 to 500, it goes from 372 to 512. This has been fixed in 0.4.0:



I wasn't even bothered by the problem, but I did notice that gameplay was smoother immediately after it was fixed.

Here are some of the other new items in 0.4.0:




Just two and a half weeks left until October the 31st. We're going to be very busy, but we believe 0.4.0 is certainly worth it!

Bedankt voor het lezen!


[ 2017-10-13 15:35:53 CET ] [ Original post ]