We've just made all the new content publicly available! Update your game to access it right now!
https://youtu.be/wCtP_ajFwvA
We strongly recommend you to start a new world. The new ores are fundamental to your colony and do not spawn in old worlds. The new guard system is incompatible with the old quivers. Monsters might not spawn, permanently enabling siege mode. Because the new world is a lot higher, water might flood your old world. You can always restore the game to the 0.3.0 version and continue playing in your old worlds.
The update adds a lot of new content, changes things and fixes issues. Here's a short summary:
New ores and metals like copper, tin, bronze, steel, galena and saltpeter
A new mining system: ores are spread over multiple layers, and you can dig into the side of mountains to find them
New weapons: slings, crossbows and matchlock guns
New jobs like the metalsmith, the woodsplitter, the gunsmith and the kiln operator
New items like copper nails, bronze plates, iron blocks and charcoal
Science has become fundamental for the development of your colony, even for small colonies
New Science Bags
Four different guards, and both a day and a night version of them (they actually have to sleep now!)
Three different monster types (100, 300 and 500HP) that spawn in three different speeds, increasing in difficulty as your colony grows
New achievements!
It's now possible to punch monsters
It's now possible to punch and shoot colonists
Fixed a pretty big bug in the pathfinding code, and optimized it as well
Moved nearly all gamedata files to the server, giving modders more options and letting people join modded servers without first installing mods
Optimized torch rendering
Fixed some savegame problems
For a full list, see the in-game changelog!
We are 100% sure that bugs have slipped into this update. Please notify us when you encounter them!
We've tested the balance of the new items, weapons and monsters as much as we can but we like to hear your input. It's very easy to adjust things like crafting recipes, weapon damage, monster HP, reload speed, etcetera. When you've played the update, please share your thoughts about things that seem too hard or too easy!
You're all welcome on Discord!
Have fun and Happy Halloween!
[ 2017-10-31 12:42:28 CET ][ Original post ]
Build your own village, castle or city and populate it with colonists! Let guards, farmers, miners, foresters, bakers, smelters and artisans work for you. After the sun has set, most colonists will go to bed, but the enemy awakens. A horde of monsters will assault your colony and try to slaughter you and your villagers. Defend your colony with walls, moats and guards!
Multiplayer support: play with friends and strangers!
Advanced pathfinding: colonists and zombies will find their way in the world you've build. They will dynamically navigate stairs, bridges and tunnels.
Explore a world with realistically placed biomes. A giant jungle in the center of the world, surrounded by savannas, deserts and temperate biomes. Two polar regions in the far north and south.
Support for textures and language packs created by players
Dynamic lighting and eye adaptation
Voice your suggestions and be part of the development of Colony Survival!