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Name

 Colony Survival 

 

Developer

 Pipliz 

 

Publisher

 Pipliz 

 

Tags

 Indie 

 Strategy 

 

Adventure 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2017-06-16 

 

Steam

 19,99€ 15,49£ 19,99$ / 0 % 

 

News

 252 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 324 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/366090 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1424  

Average playtime (last 2 weeks)

 638 

Median playtime (forever)

 2201 

Median playtime (last 2 weeks)

 638 

Public Linux depots

 Linux 32-bit [97.57 M] 


 Linux 64-bit [96.17 M] 




LINUX STREAMERS (0)




Update 0.4.0 is LIVE right now!

We've just made all the new content publicly available! Update your game to access it right now!

https://youtu.be/wCtP_ajFwvA

We strongly recommend you to start a new world. The new ores are fundamental to your colony and do not spawn in old worlds. The new guard system is incompatible with the old quivers. Monsters might not spawn, permanently enabling siege mode. Because the new world is a lot higher, water might flood your old world. You can always restore the game to the 0.3.0 version and continue playing in your old worlds.

The update adds a lot of new content, changes things and fixes issues. Here's a short summary:

  • New ores and metals like copper, tin, bronze, steel, galena and saltpeter
  • A new mining system: ores are spread over multiple layers, and you can dig into the side of mountains to find them
  • New weapons: slings, crossbows and matchlock guns
  • New jobs like the metalsmith, the woodsplitter, the gunsmith and the kiln operator
  • New items like copper nails, bronze plates, iron blocks and charcoal
  • Science has become fundamental for the development of your colony, even for small colonies
  • New Science Bags
  • Four different guards, and both a day and a night version of them (they actually have to sleep now!)
  • Three different monster types (100, 300 and 500HP) that spawn in three different speeds, increasing in difficulty as your colony grows
  • New achievements!
  • It's now possible to punch monsters
  • It's now possible to punch and shoot colonists
  • Fixed a pretty big bug in the pathfinding code, and optimized it as well
  • Moved nearly all gamedata files to the server, giving modders more options and letting people join modded servers without first installing mods
  • Optimized torch rendering
  • Fixed some savegame problems


For a full list, see the in-game changelog!

We are 100% sure that bugs have slipped into this update. Please notify us when you encounter them!
We've tested the balance of the new items, weapons and monsters as much as we can but we like to hear your input. It's very easy to adjust things like crafting recipes, weapon damage, monster HP, reload speed, etcetera. When you've played the update, please share your thoughts about things that seem too hard or too easy!

You're all welcome on Discord!

Have fun and Happy Halloween!


[ 2017-10-31 13:42:28 CET ] [ Original post ]