It's Friday in Australia & Japan
The release of the update was a great success! Not a lot of bugs have been reported, people seem to like it and are rapidly unlocking the new achievements, and the amount of active players has gone up dramatically. We're watching nearly all Colony Survival videos that are being uploaded to YouTube right now to figure out how people play the update!
There has been one error that we can't fix. People who've used mods in previous versions are sometimes unable to play 0.4.0. To fix this, the gamedata/structures folder has to be manually removed, after which the integrity of the game cache has to be verified to restore the removed files.
We have already released several hotfixes. These are the errors that we patched:
- Ardumus helped us find the source of a bug that deleted the entire stockpile. By default, colonists eat from the stack with the highest total food value, to balance the consumption of berries and bread. When they've consumed all food items, they instantly consume all other items because they've got a food value of zero. There was a line of code to prevent this, but instead of only letting colonists eat items with a food value bigger than zero, it allowed colonists to eat items with a food value bigger than or equal to zero... Thanks Ardumus for helping us find the error!
- We forgot to update the version number used for matchmaking. We quickly updated that within hours of the first release.
- When people unlocked the anvil, they instantly unlocked both the anvil and the bloomery achievement. We fixed that too.
The next months and 0.5.0 At first, we were planning to work on giving crates real inventories, meaning you'll have to actually transport items from mines to furnaces and from fields to ovens. We've decided to focus on something else for two reasons:
- People seem to think 0.4.0 is complicated enough
- It's a big overhaul of a lot of systems and can't be released in multiple parts, meaning players will have to wait longer without receiving updates
- Colonists that can dig; they could flatten hills and dig moats
- Colonists that can build simple structures like walls and cuboids.
- Colonists that can build structures from blueprints created by the player
- Colonists that can build structures from blueprints downloaded from the Steam Workshop
[ 2017-11-02 17:49:07 CET ] [ Original post ]
- Linux 32-bit [97.57 M]
- Linux 64-bit [96.17 M]
- Multiplayer support: play with friends and strangers!
- Advanced pathfinding: colonists and zombies will find their way in the world you've build. They will dynamically navigate stairs, bridges and tunnels.
- Explore a world with realistically placed biomes. A giant jungle in the center of the world, surrounded by savannas, deserts and temperate biomes. Two polar regions in the far north and south.
- Support for textures and language packs created by players
- Dynamic lighting and eye adaptation
- Voice your suggestions and be part of the development of Colony Survival!
- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 5000. 1280x720 display
- Storage: 300 MB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel i5-2300 (2.8 GHz quad core) or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 750 or equivalent. 1920x1080 display. supporting openGL 4.2+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
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