Colony Survival is now temporarily 25% off! We've recently released 0.4.0, a huge content patch. We're thinking of raising the price in Q1 2018, so this is a great moment to buy Colony Survival! For those who've already purchased Colony Survival, this is the day you should convince your friends to buy the game as well ;)
We hope to welcome lots of new players and have worked to make the early game more intuitive. In last week's Friday Blog, we asked our readers to participate in a survey. Over 500 people answered our questions, and we are very grateful to them! This was our first question:
Would you mind if we locked more content behind quick & easy research, to help streamline the early game? For example, lock wheat farms, grindstones & ovens behind a single research, just like mints & shops.
The majority of those surveyed didn't mind the change, and over 85% agreed that the change would help new players. So during the last couple of days, we've worked to streamline the early game. When you start a new colony in 0.4.3, you won't have wheat seeds or flax seeds. You won't be able to craft grindstones, splitting stumps, shops or any of the other blocks that isn't required for a small but stable colony. You'll have to unlock those blocks with science now.
We've worked to make those early science unlocks properly accessible for new players, as unobtrusive as possible for experienced players, and more aesthetically pleasing in general. We hope this makes the game a lot more accessible to new players!
Changelog Summary:
- New colonies don't start with wheat seeds and flax seeds anymore, but gain them by unlocking the related research
- New colonies start with extra straw to compensate for wheat being locked behind research
- Swords actually deal extra damage now
- We added a shortcut to the science interface in the Banner Menu.
- We've motivated the tailor to work quicker
- Wheat farmers, flax farmers, archers, crossbow guards, matchlock gunners, ovens, grindstones, kilns, splitting stumps, mints & shops are now locked behind (mostly quick & easy) research
- Categories in the science interface are now labeled clearly; available, unavailable & unlocked.
- Unavailable research is now black & white, to make it appear less overwhelming and important
- Added a text to to the science interface that explains how to recruit scientists
- Updated some tooltips to better reflect the changes in 0.4.0
[ 2017-11-22 18:05:26 CET ] [ Original post ]
- Linux 32-bit [97.57 M]
- Linux 64-bit [96.17 M]
- Multiplayer support: play with friends and strangers!
- Advanced pathfinding: colonists and zombies will find their way in the world you've build. They will dynamically navigate stairs, bridges and tunnels.
- Explore a world with realistically placed biomes. A giant jungle in the center of the world, surrounded by savannas, deserts and temperate biomes. Two polar regions in the far north and south.
- Support for textures and language packs created by players
- Dynamic lighting and eye adaptation
- Voice your suggestions and be part of the development of Colony Survival!
- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 5000. 1280x720 display
- Storage: 300 MB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel i5-2300 (2.8 GHz quad core) or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 750 or equivalent. 1920x1080 display. supporting openGL 4.2+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
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