- Multiplayer support: play with friends and strangers!
- Advanced pathfinding: colonists and zombies will find their way in the world you've build. They will dynamically navigate stairs, bridges and tunnels.
- Explore a world with realistically placed biomes. A giant jungle in the center of the world, surrounded by savannas, deserts and temperate biomes. Two polar regions in the far north and south.
- Support for textures and language packs created by players
- Dynamic lighting and eye adaptation
- Voice your suggestions and be part of the development of Colony Survival!
Since releasing 0.5.2 last Friday, we've got a number of reports of small issues. Today, we'll release 0.5.3, which fixes issues like the stack size of stairs and adds a couple of small optimizations and updated translations. Thank you translators!
Next week, we're going to start working on 0.6.0 which will include the 'digger' feature. We've been thinking of how this feature should work. There already is an in-game 'savetool'. We used this tool to save the 'blueprints' of the trees that currently spawn in the world. You can see how it works in the screenshot below.
There's a group of trees in the middle, and I've selected them by clicking two blocks on opposite sides of the trees. The purple selection updates dynamically by hovering the cursor over blocks.
The final digger tool will not turn blocks solid purple, but give them a transparent colored overlay instead, like the banner tool currently does. That's step 1.
When you're happy with the area you've selected, you'll have to place 'job spots' similar to how you currently place miners or guards. These digger job spots can be placed on all the blocks that border the selected area.
Unemployed colonists will move to the job spots and start removing blocks from the selected area. They will move to crates regularly to deposit the blocks they've collected. When they're done and the entire area is removed, their job spots automatically disappear and they move back to the banner, like all other unemployed colonists.
In this approach, diggers will work pretty similar to most other jobs, which hopefully is the least confusing strategy!
Two weeks ago , we suggested a feature that could fix 'the bed problem'. We received a lot of enthusiastic replies and nearly all of you wanted to see the feature added. We'll work on diggers (and probably builders for 0.6.1 ) first, but there is a very big chance that job-specific beds will be added in 0.6.* or 0.7.*!
Another very common suggestion is melee guards. We've thought about this idea, but it results in a number of problems:
[olist]
Our current conclusion is that adding balanced melee guards that look decent while doing their job will require lots of effort that just isn't worth it. For obvious reasons, we're not going to add glitchy unbalanced melee guards ;)
Another suggestion/complaint we hear regularly is 'idle wheat farmers'. Many wheat farmers spend one day planting seeds and harvesting wheat, and another day just waiting for the wheat to grow. We're regularly asked to 'fix this', by for example letting wheat farmers work other jobs if they're not planting/harvesting. We totally understand why people want this, but we run into multiple problems if we would try to fix this:
[olist]
The best fix would be to make growing wheat require some attention by the colonist. He could remove and prevent weeds, water the plants, etcetera. But that update would be nearly 100% visual in nature without any significant change in gameplay, so it doesn't have a high priority for us.
We read, consider and appreciate all suggestions, but we wanted to let you know why we're currently not working on some of those common suggestions :)

Miscellaneous info
Bedankt voor het lezen!
Minimum Setup
- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 5000. 1280x720 display
- Storage: 300 MB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
Recommended Setup
- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel i5-2300 (2.8 GHz quad core) or equivalentMemory: 4 GB RAM
- Graphics: Nvidia GTX 750 or equivalent. 1920x1080 display. supporting openGL 4.2+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
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