Name | Colony Survival | ||
Developer | Pipliz | ||
Publisher | Pipliz | ||
Tags | |||
Release | 2017-06-16 | ||
Steam | 19,99€ 15,49£ 19,99$ / 0 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  324  | ||
Steam Rating | Very Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  100,000 .. 200,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 1424 | ||
Average playtime (last 2 weeks) | 638 | ||
Median playtime (forever) | 2201 | ||
Median playtime (last 2 weeks) | 638 | ||
Public Linux depots | Linux 32-bit [97.57 M] Linux 64-bit [96.17 M] |
Testing the new selection tool for diggers Updated monster spawning Currently, recruiting extra colonists raises the limit of how many monsters can be spawned concurrently. Until halfway during the night, killing one monster just means another one will respawn instantly. This means that the optimal strategy still involves funneling monsters into a maze, letting them travel for a long while and only then killing them. We don't think this is fair, intuitive or logical. We want to change the amount of monsters that spawns every night to a fixed amount (that increases when the amount of colonists increases, obviously). We don't want to upset the current balance too much - we're pretty happy with it and we don't want to break lots of colonies with an update. This does require lots and lots of testing, to make sure the new numbers work for both 5, 50, 100, 200, 500 and 1000 colonists. We've received multiple reports of people recruiting large amounts of colonists and being overwhelmed by the amount of monsters that attack them during the subsequent night. We do agree that increasing monster threat might not be obvious to players. We've thought of an idea to improve it and we're very happy with it: an updating "monster threat level" that's visible just like the amount of beds and colonists. Imagine a colony with 10 colonists currently faces monster threat level 10, and a colony with 50 colonists faces monster threat level 50. We could limit the amount of levels the monster threat level is allowed to increase in a day. We'd also like to set the initial difficulty slightly slower, but have it increase as long as you keep the same amount of colonists. So.. Day 1, 10 colonists: Monster threat level 8 (slightly lower than the current 10) Day 2: Level 9 Day 3: Level 10 Day 4: Level 11 Day 5: Level 12 (Slightly higher than the current difficulty) We believe this new system would encourage expansion more and punish players less for recruiting new colonists, while still keeping the game challenging. An added benefit to visualizing the monster threat level is that we could add ways to decrease the monster threat level. An example would be burghers that require end-game materials (like the "importanium") to perform some kind of half-magical/half-technological "ritual" to "repel" monsters! What do you think of the current difficulty level? At what amount of colonists do you feel the game becomes noticeably easier or more difficulty? Bedankt voor het lezen! Reddit // Twitter // YouTube // Website // Discord |