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Name

 Colony Survival 

 

Developer

 Pipliz 

 

Publisher

 Pipliz 

 

Tags

 Indie 

 Strategy 

 

Adventure 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2017-06-16 

 

Steam

 19,99€ 15,49£ 19,99$ / 0 % 

 

News

 252 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 324 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/366090 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1424  

Average playtime (last 2 weeks)

 638 

Median playtime (forever)

 2201 

Median playtime (last 2 weeks)

 638 

Public Linux depots

 Linux 32-bit [97.57 M] 


 Linux 64-bit [96.17 M] 




LINUX STREAMERS (0)




Friday Blog 45 - King's Day and Food Crates


Today, king of the Netherlands Willem-Alexander turns 51. On his birthday, a national holiday named Koningsdag, he decided to visit the city of Groningen. Groningen is the confusingly named capital of the province of Groningen, which we live in.

Our king has been running his colony with over 17 million colonists for nearly 5 years without a single frame drop or lag spike. I decided I had to investigate this and went to Groningen. I managed to take the photo seen above and we're studying it to see if we can extract further performance gains from it!


Pantoufleee's amazing and detailed world

Work on the improved server browser has continued this week. It's nearly done, but we're still working on some small issues like making sure all text can be translated to other languages properly.

The new server browser adds a lot of new features. You'll be able to sort by ping or by the amount of players. It directly shows how many colonists are present on a server, which players are online, and whether it uses mods. If it does, it'll show you which mods are active. Update 0.6.1 also allows you to set a password for your server.

We're pretty sure 0.6.1 will have been released next Friday, and hope to be able to push it live significantly earlier!

In the most recent Yogscast Colony Survival video, they figured out they could use the new builders and diggers to quickly trade resources. One player uses builders to place hundreds or thousands of excess blocks, and the other player uses diggers to transfer them to his or her stockpile. Great idea, but it immediately frustrated me because it could not be used to trade vital resources like food.

Which made us think of a simple solution. 100 bread + 1 crate = 1 physical food crate that can actually be placed in the world and used for storage or gifted to a friend. We'd love to add the idea, but are unsure what the new block should look like. Here are the constraints:

  • It's going to be a simple 1x1x1 cube like nearly all other blocks
  • It should be very different from regular crates, to make sure people don't mistakenly assume colonists can use it like they use other crates
  • We'll add only one new texture for the food crate. We could potentially use other textures (like planks or bricks) for the bottom/top/sides.

If you've got a good idea for what the food crate should look like, please put your description or a link to decent inspiration in the comments or on Discord!

Another simple improvement we found on the Steam Forum is "0 items". In bigger colonies, many items often get produced, added to the stockpile, and immediately taken by other colonists. It causes the stockpile to look pretty chaotic, because icons keep popping in and out of existence. Intelex suggested that items that get added to the stockpile should never disappear, they should just display "0". We believe this is a great idea and we'll probably add it in the near future!

Bedankt voor het lezen en oranje boven!

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[ 2018-04-27 20:38:52 CET ] [ Original post ]