The new update is ready, and will be released tomorrow 10AM CEST (UTC+2). Countdown here! We intended to release it this evening, but the update contains six weeks of changes and hasn't been tested very thoroughly yet. It would be pretty problematic if players ran into major bugs tonight, while we are asleep. The dev branch has been opened to modders and many are now working to update their mods.
The biggest visible change is the new server browser. The old server browser was very basic and limited. The new browser contains lots of extra features. It shows for example which mods are used in a server, which players are active and the total colonist count. It's now possible to sort by ping or player count.
We've also made it easier to set up a server that cannot be joined by random strangers. You can now set a password on your server. The server browser will show which servers have passwords and which haven't.
Some features, like showing active players and mods, don't work with 0.6.0 servers and aren't visible in the screenshot above. We might tweak the update when more people have tried 0.6.1 servers and sent us their feedback.
Crates of bread are part of the update! They're visible in the first screenshot of this blog. We've broken one of our own rules that we announced last week: the bread crates do look a lot like the default crates. We hope they won't be too confusing. They can be used to store food in singleplayer, or to gift it to friends in multiplayer.
Another small but noticeable tweak is "0-items". Once an item has been present in your stockpile, it won't disappear anymore. If you run out of the item, it'll show the icon with "zero" on top of it. This will prevent your stockpile from continuously rearranging itself when you've got lots of colonists quickly adding and removing content from the stockpile.
A couple of weeks ago, we posted a short texturing guide. Since then, multiple people have started working on new texture packs. They noticed that it was relatively hard to replace textures, especially when you want to add textures to places that currently don't have unique textures, like the tops and bottoms of logs. We've worked on the issue and it's now a lot easier to replace textures!
Last but not least, the server has been significantly optimized, resulting in a noticeable performance boost. We hope the new features will be useful, and if you run into any issues tomorrow, please let us know! We're very active on Discord, but we also read all comments on Friday Blogs :) And of course we try to read most posts on the Steam Forums and Reddit.
Thanks for reading the blog and testing the game!
Reddit // Twitter // YouTube // Website // Discord
[ 2018-05-04 17:36:56 CET ] [ Original post ]
- Linux 32-bit [97.57 M]
- Linux 64-bit [96.17 M]
- Multiplayer support: play with friends and strangers!
- Advanced pathfinding: colonists and zombies will find their way in the world you've build. They will dynamically navigate stairs, bridges and tunnels.
- Explore a world with realistically placed biomes. A giant jungle in the center of the world, surrounded by savannas, deserts and temperate biomes. Two polar regions in the far north and south.
- Support for textures and language packs created by players
- Dynamic lighting and eye adaptation
- Voice your suggestions and be part of the development of Colony Survival!
- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 5000. 1280x720 display
- Storage: 300 MB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel i5-2300 (2.8 GHz quad core) or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 750 or equivalent. 1920x1080 display. supporting openGL 4.2+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
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