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Name

 Colony Survival 

 

Developer

 Pipliz 

 

Publisher

 Pipliz 

 

Tags

 Indie 

 Strategy 

 

Adventure 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2017-06-16 

 

Steam

 19,99€ 15,49£ 19,99$ / 0 % 

 

News

 252 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 324 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/366090 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1424  

Average playtime (last 2 weeks)

 638 

Median playtime (forever)

 2201 

Median playtime (last 2 weeks)

 638 

Public Linux depots

 Linux 32-bit [97.57 M] 


 Linux 64-bit [96.17 M] 




LINUX STREAMERS (0)




Friday Blog 50 - Update 0.6.2 has been released!



The new update is now live! It significantly changes both monster spawning and the stockpile.

In the past, long mazes decreased the total amount of monsters that spawned, while killing them early increased the spawned amount. This has been stabilized. Only the amount of colonists determines the amount of spawned monsters now. If you've got long mazes, you might have to readjust your defenses!

Another change to the monster spawning involves the spawn location. Before this update, monsters only spawned a couple of blocks above and below the original terrain heigth. This mean they would not spawn on buildings made by players, nor in deep tunnels. This has been fixed as well. Monsters might now spawn in locations you aren't used to!

We've also made it easier to adjust the difficulty in existing worlds. There's now a settings icon in the banner tool menu. Click it, and you'll be able to determine the amount of night monsters and the amount of day monsters you want to fight.



Last but not least, the stockpile has been updated. You can now craft items directly from the stockpile. Shift-click to transfer items from the stockpile to the inventory. Control-click to produce a full stack of items.



Because you can now craft items directly from the stockpile, we removed the warning above the stockpile that explained how this works. We slightly changed the place of the stockpile in the menu, and now there's more room for visible items.

We'd love to know how the updated monster spawning affects your world. More or less monsters? Earlier or later in the night? What does your colony look like? Please share your experiences with us in the comments or on Discord!

As always, the update might have unexpectedly broken things that we haven't noticed yet. If anything out of the ordinary happens, let us know!

Next week

We aren't 100% sure what we'll work on next week. We planned to start working on bigger new features, but we might spent one week optimizing the interface. The Yogscast suggested an improved tooltip that includes info on where items are produced, and we think that might be an excellent idea. See the mock-up below.


This mock-up was made with the old stockpile menu. Spot the differences!

Something like this might be very useful, especially when 0.7.0 is ready and all kinds of new blocks, jobs and items are added. Combine the improved tooltip with a search function in the stockpile, a decent loading screen and a nice splash screen, and it seems like a week of work well spent. Your input is welcome too :)

Have fun with the update, and please report problems!

Reddit // Twitter // YouTube // Website // Discord


[ 2018-06-01 16:54:48 CET ] [ Original post ]