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Friday Blog 60 - The First Complete Texturepack and New World Generation!


"SummerTales" by Pyris-TT Last week, we posted a video of functional multiple colonies. While the basics were done, many jobs and systems like science didn't work yet. Zun spent nearly the entire weekend fixing those issues, and it's done now! All jobs and systems are functional with multiple colonies now. We've made a video to show the changes: https://youtu.be/iISE1YBYD-Q While old systems are functional, multiple colonies require many new functions. Naming your colony, trading, travel, producing banners, info on remote colonies, etcetera. But instead of immediately continuing to work on those issues, we've decided to enjoy some variation by working on a different problem: the new world generation. World Generation Until now, exploration hasn't been important in Colony Survival, but it will become so in 0.7.0. The non-standard biomes are pretty simple, boring and ugly currently, so that definitely has to be fixed. We'd like to make the landscape a lot more diverse. Random flowers and plants, rock formations, cliffs, grasslands in the desert and patches of trees in the tundra, etcetera. The transitions between biomes is very harsh now. I've been thinking of ways to improve it. I realized there's no clear line in Finland separating taiga from tundra. Nor does the desert in the west of the US appear suddenly. There's a gradual transition that looks roughly like this: No vegetation (snow/sand) -> grassland -> shrubland -> some trees -> forest This doesn't mean the world will be a simple monotonous transition from grass to forests either. IRL, there are patches of sand in the middle of fertile Europe, and there are patches of green in the middle of the desert. I'd like biomes in Colony Survival to be like that as well. When sharing these conclusions with Zun, he responded that he had already come up with similar ideas independently. He'd like to generate some underlying statics like temperature and humidity, and to pick a relevant biome based on that info. This should make the world both interesting and realistic! We hope to be able to show you some of the first experiments with the new world generation next week. A fastforwarded flythrough of the old world can be seen in the video above.
First Complete Texturepack! There have been people in the past who've redone some textures, and others who've made new textures for mods. As far as we know, there is nobody who has redone all the textures in the game. Until now! Pyris-tt has made the SummerTales texturepack. It's used in all the screenshots in this blog, and the middle part of the video. It's beautiful! He's also made new icons for nearly all the items, and they improve a lot on the default icons. Thanks Pyris-tt! In related news, Pandaros has expanded the team working on the Settlers Mod. The team now includes Pandaros himself, Pyris-tt, Kenovis and Servius. They've got many exciting ideas, and they're also planning to use the upcoming multiple colonies and happiness features. We can't wait to see what they'll produce! Bedankt voor het lezen! Reddit // Twitter // YouTube // Website // Discord


[ 2018-08-10 12:13:12 CET ] [ Original post ]

Colony Survival
Pipliz Developer
Pipliz Publisher
2017-06-16 Release
Game News Posts: 259
🎹🖱️Keyboard + Mouse
Very Positive (7274 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux 32-bit [97.57 M]
  • Linux 64-bit [96.17 M]
Build your own village, castle or city and populate it with colonists! Let guards, farmers, miners, foresters, bakers, smelters and artisans work for you. After the sun has set, most colonists will go to bed, but the enemy awakens. A horde of monsters will assault your colony and try to slaughter you and your villagers. Defend your colony with walls, moats and guards!
  • Multiplayer support: play with friends and strangers!
  • Advanced pathfinding: colonists and zombies will find their way in the world you've build. They will dynamically navigate stairs, bridges and tunnels.
  • Explore a world with realistically placed biomes. A giant jungle in the center of the world, surrounded by savannas, deserts and temperate biomes. Two polar regions in the far north and south.
  • Support for textures and language packs created by players
  • Dynamic lighting and eye adaptation
  • Voice your suggestions and be part of the development of Colony Survival!

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+; 64-bit
  • Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalentMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 5000. 1280x720 display
  • Storage: 300 MB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
RECOMMENDED SETUP
  • OS: Ubuntu 12.04+. SteamOS+; 64-bit
  • Processor: Intel i5-2300 (2.8 GHz quad core) or equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 750 or equivalent. 1920x1080 display. supporting openGL 4.2+Network: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
GAMEBILLET

[ 6089 ]

9.89$ (1%)
26.09$ (13%)
52.17$ (13%)
16.57$ (17%)
3.15$ (87%)
8.25$ (17%)
1.00$ (90%)
4.12$ (17%)
7.50$ (75%)
29.69$ (58%)
11.95$ (52%)
5.77$ (17%)
5.03$ (16%)
25.19$ (16%)
12.44$ (17%)
11.95$ (8%)
6.65$ (78%)
5.11$ (66%)
4.17$ (58%)
2.50$ (75%)
8.95$ (50%)
22.74$ (35%)
4.12$ (17%)
21.27$ (65%)
20.65$ (17%)
16.97$ (15%)
12.50$ (50%)
17.99$ (40%)
4.15$ (79%)
9.35$ (22%)
GAMERSGATE

[ 3241 ]

1.0$ (80%)
1.76$ (91%)
6.8$ (66%)
1.32$ (91%)
3.04$ (70%)
3.5$ (65%)
2.55$ (74%)
5.4$ (73%)
2.0$ (80%)
4.69$ (81%)
2.55$ (83%)
16.0$ (60%)
10.87$ (57%)
11.99$ (40%)
11.69$ (35%)
11.99$ (25%)
2.2$ (91%)
42.07$ (23%)
2.1$ (70%)
1.74$ (83%)
2.25$ (89%)
1.28$ (74%)
4.5$ (85%)
20.0$ (50%)
0.68$ (77%)
7.5$ (75%)
4.35$ (56%)
1.5$ (70%)
9.99$ (50%)
0.45$ (85%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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