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Name

 Colony Survival 

 

Developer

 Pipliz 

 

Publisher

 Pipliz 

 

Tags

 Indie 

 Strategy 

 

Adventure 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2017-06-16 

 

Steam

 19,99€ 15,49£ 19,99$ / 0 % 

 

News

 252 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 324 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/366090 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1424  

Average playtime (last 2 weeks)

 638 

Median playtime (forever)

 2201 

Median playtime (last 2 weeks)

 638 

Public Linux depots

 Linux 32-bit [97.57 M] 


 Linux 64-bit [96.17 M] 




LINUX STREAMERS (0)




Friday Blog 68 - Realistic Continents are Here!



In many games with randomly generated terrain, there is no overarching logic to the world. If you want to find a specific area, your best course of action is to travel as far as possible in a straight line, and eventually you'll encounter the terrain you're looking for.

While this system has benefits, we've got a different idea. We want the arctic to be in the north, and the tropics should be in the south. If you're looking for those areas, you'll always know in which general direction you should head.

So during the past weeks, we've been working on a system to generate unique, random worlds which still conform to general, overarching rules. The result can be seen in this video:

https://youtu.be/HIjeNA-JCjc
We're very happy with how it has turned out! We'd like to allow people to explore all directions, so there is a "New World" in the west and a "Far East" in the east. These other biomes should have unique resources, to encourage players to explore and settle new lands.

It would be a bit weird if you could build two colonies right next to each other, but on opposite sides of the "biome border", allowing you to acquire all the resources of two biomes in one big "double city". That's why all the "useful" biomes are separated from each other by "useless" biomes.

  • You need to traverse the tundra before you discover the arctic
  • You need to cross the steppe before you discover the Far East
  • You need to survive the desert before you discover the tropics
  • You need to sail across the ocean before you discover the New World

To finetune these regions, Zun created a system which allows server hosts to print a map. Here is the map of the world in the video:


Fullscreen

When printing the map above, you automatically print three other maps with data for height, rainfall and temperature. They can be seen here: https://imgur.com/a/z8NBDaq

Nearly all the settings for the new world generation can be easily changed in a couple of .JSON files. The world in the video is 12,000 by 12,000 blocks, but that size can be changed quickly. You can generate a smaller world if you don't like traveling, or you can generate a much larger world if you and your friends need more space. The amount of trees, the height of mountains, the size of the seas, the color of the grass: all of it can be changed, and we can't wait to see what you'll come up with once 0.7.0 has been released!

Bedankt voor het lezen!

Reddit // Twitter // YouTube // Website // Discord


[ 2018-10-05 14:38:35 CET ] [ Original post ]