In many games with randomly generated terrain, there is no overarching logic to the world. If you want to find a specific area, your best course of action is to travel as far as possible in a straight line, and eventually you'll encounter the terrain you're looking for.
While this system has benefits, we've got a different idea. We want the arctic to be in the north, and the tropics should be in the south. If you're looking for those areas, you'll always know in which general direction you should head.
So during the past weeks, we've been working on a system to generate unique, random worlds which still conform to general, overarching rules. The result can be seen in this video:
https://youtu.be/HIjeNA-JCjc
We're very happy with how it has turned out! We'd like to allow people to explore all directions, so there is a "New World" in the west and a "Far East" in the east. These other biomes should have unique resources, to encourage players to explore and settle new lands.
It would be a bit weird if you could build two colonies right next to each other, but on opposite sides of the "biome border", allowing you to acquire all the resources of two biomes in one big "double city". That's why all the "useful" biomes are separated from each other by "useless" biomes.
- You need to traverse the tundra before you discover the arctic
- You need to cross the steppe before you discover the Far East
- You need to survive the desert before you discover the tropics
- You need to sail across the ocean before you discover the New World
Fullscreen When printing the map above, you automatically print three other maps with data for height, rainfall and temperature. They can be seen here: https://imgur.com/a/z8NBDaq Nearly all the settings for the new world generation can be easily changed in a couple of .JSON files. The world in the video is 12,000 by 12,000 blocks, but that size can be changed quickly. You can generate a smaller world if you don't like traveling, or you can generate a much larger world if you and your friends need more space. The amount of trees, the height of mountains, the size of the seas, the color of the grass: all of it can be changed, and we can't wait to see what you'll come up with once 0.7.0 has been released! Bedankt voor het lezen! Reddit // Twitter // YouTube // Website // Discord
[ 2018-10-05 12:38:35 CET ] [ Original post ]
- Linux 32-bit [97.57 M]
- Linux 64-bit [96.17 M]
- Multiplayer support: play with friends and strangers!
- Advanced pathfinding: colonists and zombies will find their way in the world you've build. They will dynamically navigate stairs, bridges and tunnels.
- Explore a world with realistically placed biomes. A giant jungle in the center of the world, surrounded by savannas, deserts and temperate biomes. Two polar regions in the far north and south.
- Support for textures and language packs created by players
- Dynamic lighting and eye adaptation
- Voice your suggestions and be part of the development of Colony Survival!
- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 5000. 1280x720 display
- Storage: 300 MB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel i5-2300 (2.8 GHz quad core) or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 750 or equivalent. 1920x1080 display. supporting openGL 4.2+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
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