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Built by Boneidle
Wow, this week went by quickly! I'm finally starting to get a grasp on Unity and I'm very happy with the results I've managed to get. While I was leveling my Unity skills, Zun has continued to work on the happiness feature.
The UI is still primitive, but 'behind the scenes' a lot of progress has been made. The Happiness Menu now calculates a total happiness and the recruitment cost of colonists varies based on this happiness level. The causes of happiness and unhappiness are shown to the player. We added a setting to toggle happiness off.
Work in Progress
Now that the underlying systems are mostly functional, we're planning to add new content next week. We had hoped to get the "colonies with unique content in other biomes + trading" features ready before the end of the year, but I doubt that'll be 100% finished in 2018. Anyhow, there's a bunch of new features and testing them on a diverse range of hardware is always useful. We're still thinking of opening the beta (perhaps alpha is a better word) to the first group of testers around Christmas. It won't be a short, single event: the beta branch will be continuously updated.
We're preparing a form where all who are interested can apply. We're pretty sure the GDPR applies to the kind of data we'll be trying to gather, so we've got to figure that out as well. Short timeline:
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