Name | Colony Survival | ||
Developer | Pipliz | ||
Publisher | Pipliz | ||
Tags | |||
Release | 2017-06-16 | ||
Steam | 19,99€ 15,49£ 19,99$ / 0 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  324  | ||
Steam Rating | Very Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  100,000 .. 200,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 1424 | ||
Average playtime (last 2 weeks) | 638 | ||
Median playtime (forever) | 2201 | ||
Median playtime (last 2 weeks) | 638 | ||
Public Linux depots | Linux 32-bit [97.57 M] Linux 64-bit [96.17 M] |
Please post your insights about these subjects in the comments, so we can have a community generated blog (: Regarding development progress, setting up multiplayer is a lot easier now. There's a new button in the main menu: "Host co-op". It's not just a shortcut to the server, it's an entirely new full menu with a separate loading screen for co-op savegames. We've also added a bunch of test content to the game to finetune the happiness system. New jobs, new recipes, new items. Everything lacks decent art, it's very primitive, but it does allow us to get a feel for how happiness will work in practice. Fullscreen Zun also spent a couple of hours automating Gephi to create a graph that shows the interdependence of all jobs and items: Items linked to the workbench Sorry for the short blog, the deletion was a total failure. Spent three hours on it. Apply to be a tester and participate in the Equilinox Contest here. This was 2018's last "normal" Friday Blog. We hope to have finished a decent amount of art for the new content by Christmas, allowing us to select the first testers. The third day of Christmas, December 27, is Zun's birthday :D And I'm planning a Colony Survival Rewind 2018 for next Friday. Hope to see you then, without accidental deletions! Merry Christmas! Reddit // Twitter // YouTube // Website // Discord |