[Everything in this blog regards progress on 0.7.0, which has not been released yet]
After Christmas, Zun's birthday and New Year's Day, we've started to settle into a more regular rhythm again. We've redesigned the happiness menu. The intended outcome is a gradual increase of used happiness items. But quite a lot of happiness items are food items, and it doesn't make sense to feed your colonists 10,000+ calories per day. Obviously, being able to eat 3000 calories makes colonists happier than 2000 calories, and 2000 is better than 1000. But there's a threshold where extra calories don't make people happier.
We've been struggling with how to turn this into a sensible mechanic. At first, food had "weights". Each food item had a slider, and there was one supreme slider to rule them all, which determined how many calories colonists ate a day. The sliders per item only mattered relatively. This has been removed and replaced. You can now choose how much exactly of each item you'll feed your colonist, and there's a "display only" slider that shows how much calories your colonists receive in total.
To be able to properly test the happiness mechanics, we've added quite a lot of new content. A multitude of happiness items, each with complex and unique production chains. I've been hard at work rendering icons for the new items, and I've replaced some older ones.
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It's going slow but steady! If everything goes according to plan, the first testers will be able to try the new content next Friday.
Bedankt voor het lezen!
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Build your own village, castle or city and populate it with colonists! Let guards, farmers, miners, foresters, bakers, smelters and artisans work for you. After the sun has set, most colonists will go to bed, but the enemy awakens. A horde of monsters will assault your colony and try to slaughter you and your villagers. Defend your colony with walls, moats and guards!
Multiplayer support: play with friends and strangers!
Advanced pathfinding: colonists and zombies will find their way in the world you've build. They will dynamically navigate stairs, bridges and tunnels.
Explore a world with realistically placed biomes. A giant jungle in the center of the world, surrounded by savannas, deserts and temperate biomes. Two polar regions in the far north and south.
Support for textures and language packs created by players
Dynamic lighting and eye adaptation
Voice your suggestions and be part of the development of Colony Survival!