One month ago, we shared a link that you could use to apply to be a tester. The form is still open. We've had plenty of great responses, and today, we selected the first five testers! Together with mod creators, "kings" and "emperors" on Discord, they were granted access to the 0.7.0 dev branch. There's a lot of new content. New world generation, multiple colonies, co-op functionality, new jobs and new items, new mechanics like happiness, etcetera. The update is not finished yet - some mechanics still need to be added or refined. There are no unique resources in other regions yet, or quicker ways to travel there. But it's great to start receiving feedback!
We've made good progress this week. Rotatable objects, like beds, torches and certain job blocks, had a unique mesh and code for each direction. For example, one torch that faces north, one that faces east, one for south, and a fourth one for west. Certain new job blocks are also rotatable, and to improve performance and speed up adding new rotatable content, Zun rewrote how rotatable objects work. It's a lot easier to add them now.
And we used that ability a lot this week. Plenty of new items and jobs were added. We listened to last week's feedback, and decided to replace some existing job blocks as well.
Fullscreen
Clockwise starting bottom left: a stove for the cook, a shop where colonists gather their happiness items, a writer's desk, the new grindstone and an updated anvil
Water gatherers and fishermen
Olive farmers
We're rapidly releasing new builds right now. On January 8, Zun started numbering builds. This afternoon, build 10, 11 and 12 were released. Lots of things are changing, and I find it both exciting and terrifying!
The current happiness menu is very bare-bones and not intuitive, and I hope we'll manage to update it next week. We've got some good ideas on how to improve it!
Bedankt voor het lezen!
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[ 2019-01-18 18:15:39 CET ] [ Original post ]
- Linux 32-bit [97.57 M]
- Linux 64-bit [96.17 M]
- Multiplayer support: play with friends and strangers!
- Advanced pathfinding: colonists and zombies will find their way in the world you've build. They will dynamically navigate stairs, bridges and tunnels.
- Explore a world with realistically placed biomes. A giant jungle in the center of the world, surrounded by savannas, deserts and temperate biomes. Two polar regions in the far north and south.
- Support for textures and language packs created by players
- Dynamic lighting and eye adaptation
- Voice your suggestions and be part of the development of Colony Survival!
- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 5000. 1280x720 display
- Storage: 300 MB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel i5-2300 (2.8 GHz quad core) or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 750 or equivalent. 1920x1080 display. supporting openGL 4.2+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
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