The testers started their work exactly one week ago. We've gotten a lot of feedback, and we've implemented many tweaks and changes to improve the gameplay.
The happiness menu was messy and hard to understand. There were a bunch of sliders, and if you dragged them around, some stats on the left side of the menu would eventually change, after waiting one or two in-game days. It was not intuitive and hard to test.
There was plenty of data we liked to show in that menu, but we struggled finding a way to visualize the data without making the entire menu cluttered. Eventually, we decided that the best way to accomplish this would be by expanding the tool-tip that appears when you hover your mouse over an item. It now provides players with a lot of new information. It makes it a lot easier to make good decisions surrounding happiness.
The new data isn't only shown in the happiness menu, it's also present when you hover over happiness items in other menus. The "In Stockpile: #" line is also displayed for other items, which is useful when you're in for example the science menu and quickly want to know whether you meet all the requirements for a new unlock.
There's still a significant list of small things to fix and improve, but we might manage to complete all tasks on that list next week, and start adding new content and features again. The next thing we're planning to add is unique content in other biomes, e.g., starting a colony in the tropical biome and being able to grow coffee beans and tea leaves.
Videos
Yogscast has rediscovered Colony Survival! They've done a couple of long livestreams in the past few weeks.
https://www.youtube.com/watch?v=Zy0fbrcleVw Zun has religiously watched every one from start to finish and has found it very calming. We're glad they're enjoying the game, and hope they'll enjoy 0.7.0 once it releases!
3kliksphilip made a brilliant video detailing the technical trickery that makes CS:GO's large battle royale map possible. The video is very in-depth and it makes very clear how much work happens behind the scenes to make games possible:
https://www.youtube.com/watch?v=EYDaIKIoOkw It's not directly relevant to Colony Survival, but it does give a good insight in the kind of details developers have to think about.
Bedankt voor het lezen!
Reddit // Twitter // YouTube // Website // Discord
P.S. We tripled the amount of testers today. Some people applied and were approved, but were not present in our Discord, or at least not with the username mentioned in the application. So if you've applied, make sure you are in the official Colony Survival Discord! The one with emperors and a not-so-serious channel :)
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