[All changes mentioned in this blog concern the internal dev branch - no updates have been released publicly]
This week, we've made our definitive choices for new content in the tropics and new world. Here is the first wave of content that is 99% certain:
New World:
Potatoes, for food
Tomatoes, for food
Cotton, for textiles
Fur, available at the merchant, for winter coats in the Arctic
Tropics:
Cassava, for food
Bananas, for food
Papyrus, for paper
Sugar, for happiness items
Coffee beans, for coffee
Diamonds, for jewelry, as a happiness item
Columbian Exchange: bring New World items to the Tropics to unlock new crops in the Tropics:
Vanilla, for cookies and candy
Cacao, for chocolate
Rubber, for industrial content after 0.7.0
Here are the first screenshots of new content in the New World!
From left to right: potatoes, cotton, tomatoes Cotton Potatoes Tomatoes
Deadline
0.7.0 is the largest update we've ever made for Colony Survival. It has taken quite a lot of time. In this period, we've released no other updates. This period has lasted for roughly nine months now. It took us longer than expected. We're grateful to see so many fans sticking around and supporting us!
Many of you have asked us when 0.7.0 will finally be released. Our answer often was "when it's done". That's still the plan, but the timeline has become a bit more pressing now. Zun has booked a holiday lasting roughly a month, for the first time in a very long time. The holiday starts halfway September. We want at least two months of time between the release of 0.7.0 and the start of Zun's holiday: 0.7.0 probably needs a decent amount of hotfixes and balancing patches. And we certainly do not like to postpone 0.7.0 until after Zun's holiday. So, there's a pretty clear deadline now: we would love to release 0.7.0 publicly at the end of June / start of July. The closer we get to the public release, the easier it'll become to join the beta. We'll probably open the dev branch to the full public ~2 weeks before release. We can't wait to see how everybody will react to the new features and content!
Bedankt voor het lezen!
Reddit // Twitter // YouTube // Website // Discord [ 2019-03-22 18:03:59 CET ][ Original post ]
Build your own village, castle or city and populate it with colonists! Let guards, farmers, miners, foresters, bakers, smelters and artisans work for you. After the sun has set, most colonists will go to bed, but the enemy awakens. A horde of monsters will assault your colony and try to slaughter you and your villagers. Defend your colony with walls, moats and guards!
Multiplayer support: play with friends and strangers!
Advanced pathfinding: colonists and zombies will find their way in the world you've build. They will dynamically navigate stairs, bridges and tunnels.
Explore a world with realistically placed biomes. A giant jungle in the center of the world, surrounded by savannas, deserts and temperate biomes. Two polar regions in the far north and south.
Support for textures and language packs created by players
Dynamic lighting and eye adaptation
Voice your suggestions and be part of the development of Colony Survival!