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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Colony Survival 

 

Developer

 Pipliz 

 

Publisher

 Pipliz 

 

Tags

 Indie 

 Strategy 

 

Adventure 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2017-06-16 

 

Steam

 19,99€ 15,49£ 19,99$ / 0 % 

 

News

 252 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 324 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/366090 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1424  

Average playtime (last 2 weeks)

 638 

Median playtime (forever)

 2201 

Median playtime (last 2 weeks)

 638 

Public Linux depots

 Linux 32-bit [97.57 M] 


 Linux 64-bit [96.17 M] 




LINUX STREAMERS (0)




Friday Blog 92 - New World Content


[All changes mentioned in this blog concern the internal dev branch - no updates have been released publicly]

This week, we've made our definitive choices for new content in the tropics and new world. Here is the first wave of content that is 99% certain:

New World:

  • Potatoes, for food
  • Tomatoes, for food
  • Cotton, for textiles
  • Fur, available at the merchant, for winter coats in the Arctic

Tropics:
  • Cassava, for food
  • Bananas, for food
  • Papyrus, for paper
  • Sugar, for happiness items
  • Coffee beans, for coffee
  • Diamonds, for jewelry, as a happiness item

Columbian Exchange: bring New World items to the Tropics to unlock new crops in the Tropics:
  • Vanilla, for cookies and candy
  • Cacao, for chocolate
  • Rubber, for industrial content after 0.7.0

Here are the first screenshots of new content in the New World!


From left to right: potatoes, cotton, tomatoes


Cotton


Potatoes


Tomatoes

Deadline

0.7.0 is the largest update we've ever made for Colony Survival. It has taken quite a lot of time. In this period, we've released no other updates. This period has lasted for roughly nine months now. It took us longer than expected. We're grateful to see so many fans sticking around and supporting us!

Many of you have asked us when 0.7.0 will finally be released. Our answer often was "when it's done". That's still the plan, but the timeline has become a bit more pressing now. Zun has booked a holiday lasting roughly a month, for the first time in a very long time. The holiday starts halfway September. We want at least two months of time between the release of 0.7.0 and the start of Zun's holiday: 0.7.0 probably needs a decent amount of hotfixes and balancing patches. And we certainly do not like to postpone 0.7.0 until after Zun's holiday. So, there's a pretty clear deadline now: we would love to release 0.7.0 publicly at the end of June / start of July. The closer we get to the public release, the easier it'll become to join the beta. We'll probably open the dev branch to the full public ~2 weeks before release. We can't wait to see how everybody will react to the new features and content!



Bedankt voor het lezen!

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[ 2019-03-22 19:03:59 CET ] [ Original post ]