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Disclaimer: this concerns the internal dev branch, no public updates have been released
This week, I've been focused on adding content to the tropics. There has been a special tropical biome in-game for over two years, but it was never relevant. It's a lot of fun to do something useful and unique in the tropical area for the first time, while tropical birds are chirping in the background!
Currently, sugarcane is the only new tropical crop that's visible in-game. There are more meshes and icons waiting to be added, but Zun has been busy focusing on something else that's very important: trading!
The entire idea of multiple colonies with unique happiness items and ores is useless if you cannot trade these items from one colony to the other. So trade is fundamental to tie 0.7.0 together. While I'm writing this blog, Zun is working on the first functional trade deal in Colony Survival!
During the past year, we've become used to having a long, long list of unfinished features and content in front of us. But this week, I spotted light at the end of the tunnel. When the new world / tropics content is done, and trading is functional, there's only one last new feature that needs work: transport, in the form of little boats and / or airships. Afterwards, a lot of polishing, beta testing and balancing is still necessary. It's not the end, but you can see it from here!
Bedankt voor het lezen!
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