Name | Colony Survival | ||
Developer | Pipliz | ||
Publisher | Pipliz | ||
Tags | |||
Release | 2017-06-16 | ||
Steam | 19,99€ 15,49£ 19,99$ / 0 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  324  | ||
Steam Rating | Very Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  100,000 .. 200,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 1424 | ||
Average playtime (last 2 weeks) | 638 | ||
Median playtime (forever) | 2201 | ||
Median playtime (last 2 weeks) | 638 | ||
Public Linux depots | Linux 32-bit [97.57 M] Linux 64-bit [96.17 M] |
I'm having a lot of fun when multiple of these reasons intersect. You get in a nice flow where you're expanding for one reason, causing more monsters to come / unhappiness to increase, leading you to grow some more, and more, and more. But reason 1 is an assumption, not a guarantee. Reason 2 ends where the big items in the tech tree are unlocked, probably the matchlock gun. Reason 3 & 4 are vicious cycles - if you're not growing, the amount of monsters and the amount of (un)happiness is pretty much stable. Currently, exploration and secondary colonies in exotic biomes are only necessary for happiness items - and if you're not growing, you don't need them. The moment where we're expecting players to explore the world and start secondary colonies is roughly at the end of the 0.6.3 tech tree, but because the tech tree has mostly come to an end, there is no reason to grow anymore. If you're interested in growing and exploring for their own sake, the current state of the game is pretty satisfying. But we expect a decent amount of players to miss a "pull forwards". The most obvious solution is new science in the tech tree. Perhaps we can reuse the transport mechanic from the airship to create a jetpack, and make this an expensive end-game unlock which has upgrades to increase its power and duration. A second solution is a new feature that requires players to recruit a lot of colonists during the end-game. We'll be working on both before and after the release of 0.7.0. Things are going well and we feel like we're still on track for a release in June/July :) Bedankt voor het lezen! Reddit // Twitter // YouTube // Website // Discord |