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Friday Blog 102 - Open Beta!
[ 2019-05-31 20:10:23 CET ] [ Original post ]
After nearly a year of work, we've finally got a relatively playable version of the dev branch! Here's a list of some of the new features and content:
- Happiness mechanic - As your colony grows from a quiet farming village to a bustling city, their demands increase. Feed them well and give them luxury items to keep them happy. Or don't, and watch your science speed & productivity plummet while recruitment costs dramatically rise.
- Co-op - It's now possible to share a colony with friends!
- Dozens and dozens of new items and jobs - fishermen, cooks, diamonds, tea, coffee, silk, and last but not least, potatoes!
- Entirely new world generation - It uses a combination of temperature and "rainfall" (not visible, but a lush forest obviously has more rainfall than a desert) to determine what the area should look like.
- Three exotic regions - There's now a Far East, Tropics and New World, each with their own unique science, jobs and research!
- Multiple colonies mechanic - Craft a Colony Starter Kit and start new colonies.
- Glider - Research and craft a glider and take to the skies for rapid exploration and travel!
- Trading - Set up traders to sent items and science from one colony to another, or to other players in multiplayer.
- New Unity Version - Includes a multitude of updates which solve common problems
- Dramatic optimization - Terrain should load a lot quicker, and you ought to be able to have a lot of extra colonists!
- New save system - Savegames are 10 times smaller, making saving and loading 10 times as quick. They're also 10 times less likely to corrupt! It's also prepared to deal with the Steam Workshop.
- Easy co-op hosting - It's no longer necessary to browse through the installation folder and find a separate server. Set up a multiplayer server with friends right from the main menu!
- LAN support - By popular demand.
- Plenty of other small optimizations - You can now recruit as many colonists as you've got unfilled jobs or beds in one click, or enter a custom number. A lot of old and ugly hand drawn icons have been replaced with rendered icons. Some job blocks have been replaced as well.
[ 2019-05-31 20:10:23 CET ] [ Original post ]
Colony Survival
Pipliz
Developer
Pipliz
Publisher
2017-06-16
Release
Game News Posts:
259
🎹🖱️Keyboard + Mouse
Very Positive
(7274 reviews)
The Game includes VR Support
Public Linux Depots:
- Linux 32-bit [97.57 M]
- Linux 64-bit [96.17 M]
Build your own village, castle or city and populate it with colonists! Let guards, farmers, miners, foresters, bakers, smelters and artisans work for you. After the sun has set, most colonists will go to bed, but the enemy awakens. A horde of monsters will assault your colony and try to slaughter you and your villagers. Defend your colony with walls, moats and guards!
- Multiplayer support: play with friends and strangers!
- Advanced pathfinding: colonists and zombies will find their way in the world you've build. They will dynamically navigate stairs, bridges and tunnels.
- Explore a world with realistically placed biomes. A giant jungle in the center of the world, surrounded by savannas, deserts and temperate biomes. Two polar regions in the far north and south.
- Support for textures and language packs created by players
- Dynamic lighting and eye adaptation
- Voice your suggestions and be part of the development of Colony Survival!
MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 5000. 1280x720 display
- Storage: 300 MB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel i5-2300 (2.8 GHz quad core) or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 750 or equivalent. 1920x1080 display. supporting openGL 4.2+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
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