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Name

 Colony Survival 

 

Developer

 Pipliz 

 

Publisher

 Pipliz 

 

Tags

 Indie 

 Strategy 

 

Adventure 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2017-06-16 

 

Steam

 19,99€ 15,49£ 19,99$ / 0 % 

 

News

 252 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 324 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/366090 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1424  

Average playtime (last 2 weeks)

 638 

Median playtime (forever)

 2201 

Median playtime (last 2 weeks)

 638 

Public Linux depots

 Linux 32-bit [97.57 M] 


 Linux 64-bit [96.17 M] 




LINUX STREAMERS (0)




Friday Blog 103 - 666 Testers



The response to the Open Beta has been overwhelming! We're currently at 662 663 testers - only counting the ones who've joined since the last blog.

It has been extremely useful. 0.7.0 contains many new features, recipes and UI elements. Playing the game from start to the last science unlock without using cheats literally takes days. It's very different from the game we released nearly two years ago. We could playtest that version in it's entirety in 90 minutes.

We've received an immense amount of feedback. Small bugs, typos, glitches, inconsistensies in the tech tree, balance problems. The testers are doing a great job, despite many features lacking explanation and the quick-start-menu not being updated.

We immediately took care of many of the smaller problems. But there are some larger issues that will probably only be solved in later updates. The issues are best explained by dividing the game in three stages:

Stage 1: Setting up your first colony

You've just bought Colony Survival, and perhaps you aren't very experienced in (voxel / strategy) games. Now you've got to figure out how the game works. You need to learn about the command tool, the banner tool, recruiting colonists, placing jobs, adjusting recipes. With some experience, seriously reading the quick-start-menu and persistent experimenting, you'll probably get a colony up to speed, but it's not intuitive and smooth.

Stage 2: Growing your colony

You've mastered the basics. You understand how to recruit colonists, give them jobs, feed them, make them happy and defend them from monsters. You've unlocked the first steps of the tech tree.

For your next science unlock, you need that new crop or ore, so you place some new jobs and recruit more colonists. You need a new building for your beds. The monsters are overwhelming your defenders! More guards. Now they're unhappy. More happiness items!

I think this is the best stage of Colony Survival. It's immersive and engaging.

Stage 3: Endgame

You've got most of the important science unlocked. You could gather some extra happiness items, but happiness is stable and you don't need more colonists. Perhaps you decide to build something beautiful, or you want to recruit as many colonists as possible, and you're motivated by your own goals. Or you're a bit disappointed and bored and decide to quit the game.



We think we can improve the Stage-1-issues by adding some kind of "Mission System". Imagine a new tabbed menu with a series of missions.

  • Place the banner
  • Place three beds
  • Recruit three colonists
  • Recruit a berry gatherer
  • [...]
  • Unlock matchlock guns
  • Build a colony in the tropics

Each mission can be clicked on for a more detailed description of how to accomplish the task exactly. It would introduce each of the mechanics to new players, without hindering experienced players in any way. I doubt we've got enough time to polish 0.7.0 nd add this new feature, but I think it would be a great addition in 0.7.1 or 0.7.2.

Fixing the Stage-3-issue is a lot more complex and time-consuming. We're thinking of industrial content, more diverse weapons and monsters, and special monster waves that can be triggered for a unique reward. If you've got ideas how we can encourage people to recruit thousands of colonists, and both reward them nd keep the game challenging, please let us know! We'd love to hear your ideas.

Bedankt voor het lezen!

Reddit // Twitter // YouTube // Website // Discord


[ 2019-06-07 16:45:04 CET ] [ Original post ]