Mod content by Pandaros and Xweert
-------------IMPORTANT INFORMATION-------------
Here's how to join the beta
Expected time of official launch: in 2-3 weeks
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A couple of days ago, Zun started suffering a pretty severe stomach ache. He's been having this problem once or twice a year for a while now, but the pain mostly seems to disappear after a couple of hours. But not this week.
The pain kept coming back in waves. Eating seemed to increase the pain. Yesterday, late in the evening, he decided to visit the after-hours doctor service at the local hospital. They completed some scans and are suspecting gallstones. He slept at the hospital and they're performing more tests and scans now. They're currently planning to keep him there until at least Monday.
Suffice to say, progress was less than hoped for this week. We haven't changed our expected release date though. We're pretty happy with the state of the beta. While there are definitely things that can be improved, there do not seem to be any major problems at the moment. Here's a list of things we still want to do before release:
- Balance recipes: change the cost, food value, happiness value
- Add a compass, to make it easier to find your colonies
- The updated science menu is way more clear in regards to what you actually unlock. Unlocks that were in the past separated for clarity, can now be merged. For example crossbow bolts + crossbows could be one research, same for matchlock guns and their ammo. Kilns and bloomery can be combined too.
- Update the F1 help-menu
- Update the UI to explain why players cannot access their old worlds anymore and how they can fix that (use the 0.6.3 branch)
- Add a splash screen with some general info
- Make a new trailer
Modders have had access to the beta branch for a long time. 0.7.0 contains a lot of extra mod support, and modders have made good use of it! Pandaros and Xweert have added fancy new systems that currently have no equivalent in the base game. They've added a system where mana is stored in tanks and carried from one place to another with pipes. One of the uses of mana is powering a hovering platform. The platform can be entered by players like the glider, automatically transporting them from one station to the next! We're very excited by mods like this one. Adding Steam Workshop support is one of the highest priorities after releasing 0.7.0. We've been thinking about adding industrial content in future updates, and we're strongly considering to add similar pipe/rail systems. Here's a video of the mod features: https://www.youtube.com/watch?v=ujKS0MVYJMU Bedankt voor het lezen! Reddit // Twitter // YouTube // Website // Discord
[ 2019-07-05 12:23:52 CET ] [ Original post ]
- Linux 32-bit [97.57 M]
- Linux 64-bit [96.17 M]
- Multiplayer support: play with friends and strangers!
- Advanced pathfinding: colonists and zombies will find their way in the world you've build. They will dynamically navigate stairs, bridges and tunnels.
- Explore a world with realistically placed biomes. A giant jungle in the center of the world, surrounded by savannas, deserts and temperate biomes. Two polar regions in the far north and south.
- Support for textures and language packs created by players
- Dynamic lighting and eye adaptation
- Voice your suggestions and be part of the development of Colony Survival!
- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 5000. 1280x720 display
- Storage: 300 MB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel i5-2300 (2.8 GHz quad core) or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 750 or equivalent. 1920x1080 display. supporting openGL 4.2+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
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