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FRIDAY BLOG 110 - 0.7.0 IS NOW LIVE!
-------------------------------- https://youtu.be/HMOwl5YMWYw -------------------------------- After more than a year of work, update 0.7.0 is now live! It's by far the largest update in the history of Colony Survival. It's a fundamental overhaul of many systems, and adds lots of new content, features and quality-of-life improvements. We barely ever ask you to share/subscribe/like, but we're making an exception here. Tell a friend, share the trailer, write a review, subscribe to our YouTube channel - it truly helps us!
https://www.youtube.com/watch?v=LMaFZ8I2Xg8
https://www.youtube.com/watch?v=2t07K9_QuBs
https://www.youtube.com/watch?v=MLqoJrafuII
The trailer mentions most of the big new additions. Co-op, multiple colonies, trading, happiness, exploration, the glider. But 0.7.0 is much, much more than that. We'd like to highlight a small portion of the other improvements here!
We made big strides here. For example, the options for recruitment are a lot more advanced now.
The savegames were large and would sometimes get corrupted. Zun has redone them entirely and they're both dramatically smaller nd way more resistant against corruption! They're also prepared for a planned update in the near future which adds saving on the Steam Cloud and Steam Workshop support.
Mod content by Pandaros & Xweert
While working on 0.7.0, we kept in close contact with modders and listened to their requests. As a result, mod support is a lot more extensive in the new update! Modders have had access to 0.7.0 as long as we've been working on it, and there are already awesome mods ready at this very moment.
Colony Survival was made in Unity. For the sake of stability, we didn't update from a version of Unity that was released in 2017. Update 0.7.0 utilizes a stable Unity version from 2019 that contains many upgrades. One of the most notable improvements is (hopefully) a fix to the "getthreadcontext error" which happened often to people who had FaceIt/Avast installed. That was the most common game-breaking problem!
We've added some new tools to our toolbelt. When we released Colony Survival in 2017, nearly all icons were handdrawn. Mostly by me. And I'm not an experienced artist! For the new update, most of the new icons were rendered in 3D. We believe it's a huge improvement, and have decided to redo some old icons as renders. Among the victims are the icons for the command tool and the banner tool. We've also streamlined a way to add new 3D models to the game. Instead of using standard squares as job blocks, most of the new jobs use more complicated models, and we also redid some old ones in 3D. Let us know your opinion - should we replace more of the older job blocks?
It took longer than expected. We had hoped to release in 2018, and ended up fearing to miss Summer 2019. Mother Nature herself tried to delay the update by scorching the Netherlands with temperatures that are completely unprecedented in our national history. It was over 40C (104F) yesterday. At 10PM, it was still a windless 30C (86F) outside, which is also the current temperature inside. Most places don't have AC in the Netherlands! But we pulled through! Even during these last days of development for 0.7.0, Zun added some awesome new features. The auto-recruitment toggle was asked for by the Yogscast in a recent video. Just this morning, Zun improved the bed choices of colonists, probably fixing a common complaint. We believe 0.7.0 to be an improvement in all aspects, but we love to have your opinion! Veel plezier met 0.7.0! Reddit // Twitter // YouTube // Website // Discord
[ 2019-07-26 08:00:42 CET ] [ Original post ]
RELEASE TRAILER
-------------------------------- https://youtu.be/HMOwl5YMWYw -------------------------------- After more than a year of work, update 0.7.0 is now live! It's by far the largest update in the history of Colony Survival. It's a fundamental overhaul of many systems, and adds lots of new content, features and quality-of-life improvements. We barely ever ask you to share/subscribe/like, but we're making an exception here. Tell a friend, share the trailer, write a review, subscribe to our YouTube channel - it truly helps us!
https://www.youtube.com/watch?v=LMaFZ8I2Xg8
https://www.youtube.com/watch?v=2t07K9_QuBs
https://www.youtube.com/watch?v=MLqoJrafuII
The trailer mentions most of the big new additions. Co-op, multiple colonies, trading, happiness, exploration, the glider. But 0.7.0 is much, much more than that. We'd like to highlight a small portion of the other improvements here!
Usability & Polish
We made big strides here. For example, the options for recruitment are a lot more advanced now.
- You can still recruit a single colonist
- You can enter a number and recruit a specific amount of colonists in one click
- You can fill the amount of empty beds
- You can fill the amount of empty jobs
- You can toggle auto-recruitment, which automatically recruits a colonist when the colony is happy, there is enough food left, and there's an empty bed & job.
Savegame Improvement
The savegames were large and would sometimes get corrupted. Zun has redone them entirely and they're both dramatically smaller nd way more resistant against corruption! They're also prepared for a planned update in the near future which adds saving on the Steam Cloud and Steam Workshop support.
Mod content by Pandaros & Xweert
Mod Support
While working on 0.7.0, we kept in close contact with modders and listened to their requests. As a result, mod support is a lot more extensive in the new update! Modders have had access to 0.7.0 as long as we've been working on it, and there are already awesome mods ready at this very moment.
Unity Update
Colony Survival was made in Unity. For the sake of stability, we didn't update from a version of Unity that was released in 2017. Update 0.7.0 utilizes a stable Unity version from 2019 that contains many upgrades. One of the most notable improvements is (hopefully) a fix to the "getthreadcontext error" which happened often to people who had FaceIt/Avast installed. That was the most common game-breaking problem!
Renders and models
We've added some new tools to our toolbelt. When we released Colony Survival in 2017, nearly all icons were handdrawn. Mostly by me. And I'm not an experienced artist! For the new update, most of the new icons were rendered in 3D. We believe it's a huge improvement, and have decided to redo some old icons as renders. Among the victims are the icons for the command tool and the banner tool. We've also streamlined a way to add new 3D models to the game. Instead of using standard squares as job blocks, most of the new jobs use more complicated models, and we also redid some old ones in 3D. Let us know your opinion - should we replace more of the older job blocks?
Conclusion
It took longer than expected. We had hoped to release in 2018, and ended up fearing to miss Summer 2019. Mother Nature herself tried to delay the update by scorching the Netherlands with temperatures that are completely unprecedented in our national history. It was over 40C (104F) yesterday. At 10PM, it was still a windless 30C (86F) outside, which is also the current temperature inside. Most places don't have AC in the Netherlands! But we pulled through! Even during these last days of development for 0.7.0, Zun added some awesome new features. The auto-recruitment toggle was asked for by the Yogscast in a recent video. Just this morning, Zun improved the bed choices of colonists, probably fixing a common complaint. We believe 0.7.0 to be an improvement in all aspects, but we love to have your opinion! Veel plezier met 0.7.0! Reddit // Twitter // YouTube // Website // Discord
[ 2019-07-26 08:00:42 CET ] [ Original post ]
Colony Survival
Pipliz
Developer
Pipliz
Publisher
2017-06-16
Release
Game News Posts:
259
🎹🖱️Keyboard + Mouse
Very Positive
(7274 reviews)
The Game includes VR Support
Public Linux Depots:
- Linux 32-bit [97.57 M]
- Linux 64-bit [96.17 M]
Build your own village, castle or city and populate it with colonists! Let guards, farmers, miners, foresters, bakers, smelters and artisans work for you. After the sun has set, most colonists will go to bed, but the enemy awakens. A horde of monsters will assault your colony and try to slaughter you and your villagers. Defend your colony with walls, moats and guards!
- Multiplayer support: play with friends and strangers!
- Advanced pathfinding: colonists and zombies will find their way in the world you've build. They will dynamically navigate stairs, bridges and tunnels.
- Explore a world with realistically placed biomes. A giant jungle in the center of the world, surrounded by savannas, deserts and temperate biomes. Two polar regions in the far north and south.
- Support for textures and language packs created by players
- Dynamic lighting and eye adaptation
- Voice your suggestions and be part of the development of Colony Survival!
MINIMAL SETUP
- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 5000. 1280x720 display
- Storage: 300 MB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel i5-2300 (2.8 GHz quad core) or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 750 or equivalent. 1920x1080 display. supporting openGL 4.2+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
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