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Name

 Colony Survival 

 

Developer

 Pipliz 

 

Publisher

 Pipliz 

 

Tags

 Indie 

 Strategy 

 

Adventure 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2017-06-16 

 

Steam

 19,99€ 15,49£ 19,99$ / 0 % 

 

News

 252 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 324 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/366090 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1424  

Average playtime (last 2 weeks)

 638 

Median playtime (forever)

 2201 

Median playtime (last 2 weeks)

 638 

Public Linux depots

 Linux 32-bit [97.57 M] 


 Linux 64-bit [96.17 M] 




LINUX STREAMERS (0)




FRIDAY BLOG 110 - 0.7.0 IS NOW LIVE!



RELEASE TRAILER
--------------------------------
https://youtu.be/HMOwl5YMWYw --------------------------------

After more than a year of work, update 0.7.0 is now live! It's by far the largest update in the history of Colony Survival. It's a fundamental overhaul of many systems, and adds lots of new content, features and quality-of-life improvements.

We barely ever ask you to share/subscribe/like, but we're making an exception here. Tell a friend, share the trailer, write a review, subscribe to our YouTube channel - it truly helps us!



https://www.youtube.com/watch?v=LMaFZ8I2Xg8



https://www.youtube.com/watch?v=2t07K9_QuBs



https://www.youtube.com/watch?v=MLqoJrafuII



The trailer mentions most of the big new additions. Co-op, multiple colonies, trading, happiness, exploration, the glider. But 0.7.0 is much, much more than that. We'd like to highlight a small portion of the other improvements here!

Usability & Polish

We made big strides here. For example, the options for recruitment are a lot more advanced now.

  • You can still recruit a single colonist
  • You can enter a number and recruit a specific amount of colonists in one click
  • You can fill the amount of empty beds
  • You can fill the amount of empty jobs
  • You can toggle auto-recruitment, which automatically recruits a colonist when the colony is happy, there is enough food left, and there's an empty bed & job.

With all of the new items and jobs, the economy is a lot more complex now. We're going to add better visualization and management tools in the future, but for now, one of the changes we've made is coloring the sliders. When you browse through all of the recipes of a crafting block, the color of the slider indicates whether the item is sufficiently produced (green) or severely lacking (red).

Starting servers is also a lot easier! No need to browse the game folders, you can now host servers with just the in-game interface by using the "Host Co-op" button in the main menu.

We've finally got a decent splash screen! Instead of immediately entering the main menu, launching the game will first present two screens with our logo and some important information.

Savegame Improvement

The savegames were large and would sometimes get corrupted. Zun has redone them entirely and they're both dramatically smaller nd way more resistant against corruption! They're also prepared for a planned update in the near future which adds saving on the Steam Cloud and Steam Workshop support.


Mod content by Pandaros & Xweert

Mod Support

While working on 0.7.0, we kept in close contact with modders and listened to their requests. As a result, mod support is a lot more extensive in the new update! Modders have had access to 0.7.0 as long as we've been working on it, and there are already awesome mods ready at this very moment.

Unity Update

Colony Survival was made in Unity. For the sake of stability, we didn't update from a version of Unity that was released in 2017. Update 0.7.0 utilizes a stable Unity version from 2019 that contains many upgrades.

One of the most notable improvements is (hopefully) a fix to the "getthreadcontext error" which happened often to people who had FaceIt/Avast installed. That was the most common game-breaking problem!



Renders and models

We've added some new tools to our toolbelt. When we released Colony Survival in 2017, nearly all icons were handdrawn. Mostly by me. And I'm not an experienced artist!

For the new update, most of the new icons were rendered in 3D. We believe it's a huge improvement, and have decided to redo some old icons as renders. Among the victims are the icons for the command tool and the banner tool.

We've also streamlined a way to add new 3D models to the game. Instead of using standard squares as job blocks, most of the new jobs use more complicated models, and we also redid some old ones in 3D. Let us know your opinion - should we replace more of the older job blocks?

Conclusion

It took longer than expected. We had hoped to release in 2018, and ended up fearing to miss Summer 2019. Mother Nature herself tried to delay the update by scorching the Netherlands with temperatures that are completely unprecedented in our national history. It was over 40C (104F) yesterday. At 10PM, it was still a windless 30C (86F) outside, which is also the current temperature inside. Most places don't have AC in the Netherlands!

But we pulled through! Even during these last days of development for 0.7.0, Zun added some awesome new features. The auto-recruitment toggle was asked for by the Yogscast in a recent video. Just this morning, Zun improved the bed choices of colonists, probably fixing a common complaint. We believe 0.7.0 to be an improvement in all aspects, but we love to have your opinion!

Veel plezier met 0.7.0!

Reddit // Twitter // YouTube // Website // Discord


[ 2019-07-26 10:00:42 CET ] [ Original post ]