At the start of the week, we finished updating our storepage with the new 0.7.0 content. We had already updated the text, and we've now added new images and a new video.
After that was finished, Steam decided to overhaul how storepages work as well, especially the announcements - the thing you're currently reading! It looks different, doesn't it? Well, we're also trying to figure out how this works exactly. We noticed we're now able to distinguish between different categories of announcements: more mundane blogs like this one, patch notes for smaller updates, releases of big new updates and more. That could be very useful.
The biggest change to the game this week occured in the diplomacy/trading interface. It was reorganized, with a clear separation between rules for different colonies. We also added icons to make it clearer. It looks like this now:
Apart from the update that reworks this menu, there were two other updates this week. They're a bit more technical so I'll just share the full changelog right here:
Fullscreen
In last week's blog, we shared our plans for the future. We've thought and discussed the subject more this week and realized we probably forgot a large group of players. We came up with three different groups of players that are all important but have distinct needs and preferences.
[olist]
- Guards with special effects like area-of-effect damage, poison, speed reduction, armor penetration
- Boss monsters with lots of HP, monsters that spawn other monsters to incentivize killing them ASAP, armored monsters, monsters that can do ranged attacks
- Display range of different guards when hovering over them in top-down view
- Better effects for projectiles/hits/damage
- 0.7.X-updates will hopefully make the game easier to understand for group 1 (while simultaneously improving QoL for group 2 and 3)
- 0.8.0 will add more fun for primarily group 2 (which will hopefully have grown with a lot of players who were previously in group 1)
- 0.9.0 will serve group 3 by extending the end-game with industrial content
[ 2019-09-06 12:52:53 CET ] [ Original post ]
- Linux 32-bit [97.57 M]
- Linux 64-bit [96.17 M]
- Multiplayer support: play with friends and strangers!
- Advanced pathfinding: colonists and zombies will find their way in the world you've build. They will dynamically navigate stairs, bridges and tunnels.
- Explore a world with realistically placed biomes. A giant jungle in the center of the world, surrounded by savannas, deserts and temperate biomes. Two polar regions in the far north and south.
- Support for textures and language packs created by players
- Dynamic lighting and eye adaptation
- Voice your suggestions and be part of the development of Colony Survival!
- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 5000. 1280x720 display
- Storage: 300 MB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel i5-2300 (2.8 GHz quad core) or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 750 or equivalent. 1920x1080 display. supporting openGL 4.2+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
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