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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Colony Survival 

 

Developer

 Pipliz 

 

Publisher

 Pipliz 

 

Tags

 Indie 

 Strategy 

 

Adventure 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2017-06-16 

 

Steam

 19,99€ 15,49£ 19,99$ / 0 % 

 

News

 252 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 324 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/366090 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1424  

Average playtime (last 2 weeks)

 638 

Median playtime (forever)

 2201 

Median playtime (last 2 weeks)

 638 

Public Linux depots

 Linux 32-bit [97.57 M] 


 Linux 64-bit [96.17 M] 




LINUX STREAMERS (0)




Friday Blog 118 - On Consoles

[Zun is in week 1 of his 3,5 week holiday in Japan - making this blog an intercontinental collaboration!]

Since launching the game on Steam two years ago, we've received many requests for a console port. We've always held the stance that we don't want to release Early Access updates on multiple platforms simultaneously. We're going to finish the game first, and only publish on consoles once that's done.

But that doesn't mean we aren't thinking about it. Changes that are necessary for a console port, like controller support, benefit PC players as well. We'll be adding features like that before the port itself happens.

Combined with Zun's holiday, I used this as a good excuse to purchase a Playstation 4. We hadn't really experienced modern consoles since purchasing an Xbox 360 more than a decade ago (I feel old now). I also purchased a good amount of PS4 games, mostly exclusives that I had been unable to play.

I'm not just sharing this because I'd like to talk about how I spent my spare time. As a game dev, knowledge of game platforms and modern games is highly important. What do other games do well that we can use for CS? What do other games lack, leaving a niche for us to fill? What are the benefits and drawbacks of other platforms? There is no fixed set of rules, no standard manual for developing a great game. Experiencing lots of games and analyzing them seems to be the best way to get some insight.

On the PS4 itself
When we were young, PCs were hard and difficult to use, while consoles were the opposite. PCs required the right combination of hardware and drivers, installation procedures and activation codes, lots of Googling to solve errors and tweaking with settings.

Consoles laughed at that. Buy a disc, insert disc, game works. Couldn't be easier! I was looking forward to smooth sailing like that.

Nooope. That didn't happen. I didn't buy discs - it's 2019! I wanted to buy digital copies. So I opened the store on my PS4. It was slow. Very slow. And cumbersome! Navigating Steam with your mouse (and multiple tabs) is so much easier than swiping through tiles on the PS4, slowly loading individual pages, not finding the info you're looking for and digging through menus to find what you need to know. Most of us take Steam for granted, but I was really missing its features at that moment. Eventually, we resorted to Zun browsing the Playstation Store on his smartphone to help me out, and in the end I even purchased games on the Playstation website using my desktop PC.

That was a bit disappointing. Steam uses all kinds of tricks and tools to display personalized suggestions to every user, and these systems generate most of our day-to-day income. We expected PS4 to work in a similar way, but my first, personal experience wasn't like that.

Actually playing the games was a struggle as well. Downloading was slow, and when that was finished, these games still required installation. I was expecting the 30-60 second procedure from Steam games, but I was watching progress bars that literally didn't move! Apparently, it's normal for games like Star Wars Battlefront to require 10-15 hours of installing. I didn't know that, and it seemed ridiculously inconvenient compared to the PC games I'm used to.

Luckily, the PS4 is good in downloading and installing an entire list of games while in rest mode, so one night later the games were ready to go.

All photos in this blog made by Zun

On Red Dead Redemption II
I absolutely loved Red Dead Redemption 1. I literally left my last final exam in highschool early to get this game, and I have never regretted it. I was intensely curious when the sequel released last year, but without a modern console, I couldn't play it. I did watch this very informative (and funny) video though, and it really alligns with my and Zun's view on game development:

https://youtu.be/MvJPKOLDSos
I'm still playing the intro, so I can't post very deep, insightful conclusions now. The world is absolutely stunningly gorgeous. Very, very impressive. The animations are top notch and unprecedently realistic. But I'm a tad worried about the actual gameplay. In regards to free roaming, there are lots of things you can do, but I'm afraid they won't really amount to anything. You're free to fish and hunt, but your camp doesn't seem to depend on it or really benefit from it.


On Spider-Man (the 2018 PS4 game)
This was the game I was looking forward to most when I bought the PS4. Batman: Arkham City generated some of the best gaming experiences I've ever had, and this game seemed to have learned quite a bit from it. Webswinging through New York also seems brilliant.

Well, I've played it a lot now. The webswinging is brilliant. The combat is great. The stealth is good. What surprised me the most is how deep, comprehensive and intuitive the progression system is.

There are at least three upgradeable "tech trees" - one for your suit, one for your gadgets, and one for your skills. These upgrades often require certain missions in the main storyline to be completed before they become available, but you still require tokens to unlock them.

These tokens do not require a boring grind. There are a lot of different kinds of tokens, and each requires its own kind of action. Stop random crimes to gain crime tokens, find backpacks to gain backpack tokens, defuse bombs to get challenge tokens and defeat enemy bases to gain base tokens. It really is a very addictive system, and the loop of completing story missions, free-roaming, gaining tokens and unlocking new gadgets and upgrades is extremely satisfying.

These systems might not sound innovative, but swinging, sneaking and fighting as Spider-Man is. Exciting gameplay combined with a perhaps standard but very deep and well executed progression system is perfect for me.

What I've learned
This experience reaffirms to me how important it is to revamp and upgrade Colony Survival's progression system. Currently, crafting and distributing happiness items happens automatically, in the background, pretty much invisible. I believe it feels unrewarding. What if distributing happiness items resulted in a unique resource like XP, that can be used to improve the productivity of your workers? What if we track the amount of items you produce, the amount of monsters you kill, the amount of arrows you fire, the amount of nights you've survived, display them in a beautiful statistics menu, and integrate them in the tech tree? For example, "fire 250 bronze arrows" as a prerequisite for unlocking the crossbow.

We'd love to know how you feel about these subjects. What's your experience with consoles? What do you think of RDRII and Spider-Man? What kind of systems in games do you hate, and which ones do you love? How do you feel about the suggested changes in Colony Survival? Let us know in the comments or on Discord!

Bedankt voor het lezen :)

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[ 2019-09-20 14:03:36 CET ] [ Original post ]