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Friday Blog 122 - Working on Steam Workshop Support, Alt-Mouse Climate Change


After 3,5 week of holiday in Japan, Zun is back in the Netherlands! He arrived here last Friday, so this week was a regular workweek. Our first priority is Steam Workshop support. There are awesome mods available for Colony Survival, and we want to make it a lot easier to discover, install and use them! Zun has focused on a relevant technical issue. Players automatically download audio, textures and meshes when joining modded servers. This requires servers to send hundreds of files, and players have to cache each of these individually. It's suboptimal, prone to problems and relatively unsafe. Zun is revamping all these systems, making them quicker, safer and more robust. During his absence, I made a list of potential improvements. These mainly concerned the UI. We've discussed this now and have agreed on which ones to implement. Much of the UI is pretty barebones and primitive. The Colony-tab is a disorganized chaos. Some buttons are merely white rectangles, sliders are very primitive shapes and menus don't have borders. We feel like a major improvement is to add some 'lighting/shading'. With some minimal effects, we can make it look like the UI has some 'depth', with for example the top and left of borders and buttons being a bit brighter, while the bottom and right side are darker. Doing this consistently should make the UI feel clearer and more professional. Another thing we've talked about a lot is something we're now calling "alt-mouse" or "free mouse" internally. Currently, while playing, the mouse is used to steer the direction of the player character. In top-down view (which will always be optional, we're not going to remove first person view), players could be free to use the mouse to hover over the world and click both in-game items and UI elements. This could make the game both easier to control, and more accessible to new players. Take for example the statistics in the top-left and top-right corner. You can't hover your mouse over them while playing, so we cannot display a tooltip. When "the mouse is free", we could consistently add tooltips to UI elements nd in-game items. Imagine hovering your mouse over a colonist and getting some info about him and his path, or imagine hovering over a monster and getting some details on his health, speed and special abilities. Imagine checking and changing jobblocks from a distance. Instead of developing a new UI for top-down view only, and keeping the old one for regular first person gameplay, we'd like to develop a consistent UI that can largely be used from both perspectives. By pressing a button like "alt" in the first person perspective, the mouse would be "freed" and allowed to roam the screen - letting players select colonists and jobblocks from a distance. Imagine quickly going to the top-right corner of your screen and adjusting which items are tracked and displayed there. The consistent tooltips should make the game more intuitive and easy to learn, while the free mouse simultaneously alllows us to add more complex mechanics for advanced players. We're very enthusiastic about it and would love to hear your opinion! Steam Workshop support is a technical issue that doesn't require new models or textures, so I can't help Zun a lot there. That's why I've decided to continue learning about Unity and programming. I've really noticed that things that seemed complex and barely understandable initially are becoming pretty intuitive. I've been working on a simple ecosystem, with growing grass and hungry animals finding and eating them. Here's a small GIF. I hope to have expanded it further next week!
[End of the regular Friday Blog. If you think climate change is too political, you're free to stop reading here, you won't miss important game-related stuff] Zun and I live in the Netherlands. It's a small, densely populated country. Despite that, we're the second-largest agricultural exporter after the US. Apparently, letting lots of people, lots of agriculture nd some patches of nature coexist in a small country is pretty hard. The government claims there is too much nitrogen pollution, which disrupts natural preserves. The farmers get a lot of the blame, and one of our ruling politcal parties says they want to get rid of half the amount of livestock in the country. Of course, this has angered the farmers. In the past few weeks, they've used their tractors to disrupt highways and city centers. Last Monday, they occupied the main squares here in Groningen, and they even used a tractor to breach the doors of the building where the provincial government is seated. Here's footage of a tractor driving over fences in the city center and here you can see them shooting straw on police officers. Simultaneously, activists from Extinction Rebellion are blocking important streets and infrastructure in Amsterdam, and they seem to be doing the same thing in London and other major cities globally. Lewis Hamilton posted a depressing story on social media: climate change is such a major problem for him that it makes his entire life feel meaningless, and he wants to shut down completely and give up on everything. And finally, Greta Thunberg's "how dare you-speech" is very recent, and it's still the target of daily memes.
The centre of Groningen occupied by farmers So the subject seems very important and divisive, already affecting lots of people in their personal lives. We feel like our own opinion is pretty underrepresented and love to share it. We feel like there are two major groups in the world. On one hand, there are those who care a lot about the subject. We often hear calls from them about giving up all kinds of luxuries and conveniences. Stop eating meat, sell your car, stop using airplanes, only buy used clothes, don't have children. We're not very enthusiastic about that. Most people are not going to give all of that up voluntarily. And even if people in Western countries did that, lots of non-Western nations are still developing rapidly, with growing populations who are using more energy and consuming more products. We don't want to go back to a medieval standard of living, and we don't want to deny developing nations a higher standard of living either. On the other hand, there are those who completely deny climate change and act like there's nothing wrong. That seems naive and unwise. Our society and our economy have changed a lot in the past one - two centuries, and that definitely has adverse effects. The only viable solution seems to be technological. We need better, cheaper batteries to power cars, planes and homes. We need safe nuclear energy. We need lab-grown meat. There are lots of potential optimizations that allow people to keep comfortable lifestyles while dramatically reducing our impact on the environment. Scientists are already working in these directions. Humans have made major progress in the last decades. Creating awareness for climate change is a good thing, but we should make sure not to make people hopeless. There is a road forward - a road of progress and improvement, not one of restrictions and asceticism. We would love to see less division and polarisation, and mre humans working on a better future. What's your opinion? Should our Friday Blogs touch subjects like this? Do you worry about climate change, and what do you think about potential solutions? Let us know in the comments or on Discord! Bedankt voor het lezen :) Reddit // Twitter // YouTube // Website // Discord


[ 2019-10-18 12:03:31 CET ] [ Original post ]

Colony Survival
Pipliz Developer
Pipliz Publisher
2017-06-16 Release
Game News Posts: 259
🎹🖱️Keyboard + Mouse
Very Positive (7274 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux 32-bit [97.57 M]
  • Linux 64-bit [96.17 M]
Build your own village, castle or city and populate it with colonists! Let guards, farmers, miners, foresters, bakers, smelters and artisans work for you. After the sun has set, most colonists will go to bed, but the enemy awakens. A horde of monsters will assault your colony and try to slaughter you and your villagers. Defend your colony with walls, moats and guards!
  • Multiplayer support: play with friends and strangers!
  • Advanced pathfinding: colonists and zombies will find their way in the world you've build. They will dynamically navigate stairs, bridges and tunnels.
  • Explore a world with realistically placed biomes. A giant jungle in the center of the world, surrounded by savannas, deserts and temperate biomes. Two polar regions in the far north and south.
  • Support for textures and language packs created by players
  • Dynamic lighting and eye adaptation
  • Voice your suggestions and be part of the development of Colony Survival!

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+; 64-bit
  • Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalentMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 5000. 1280x720 display
  • Storage: 300 MB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
RECOMMENDED SETUP
  • OS: Ubuntu 12.04+. SteamOS+; 64-bit
  • Processor: Intel i5-2300 (2.8 GHz quad core) or equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 750 or equivalent. 1920x1080 display. supporting openGL 4.2+Network: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
GAMEBILLET

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