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Friday Blog 123 - Mods, Progression No Politics


Work has continued on Steam Workshop support. Currently, every mod you've installed affects the game in its entirety. We're changing that. You should have the ability to enable and disable mods for every individual savegame. You should be able to play both non-modded and modded worlds without having to deinstall & reinstall mods. This means mods have to load after you've selected a world, not when they currently do: when you launch the game. Rearranging this is going well. We've also taken the first steps in adding client mod support. At the moment, we only support server side mods. A lot of things can be done there: adding new blocks, new monsters, new science. But other things are impossible to accomplish: you can't overhaul the interface, for example. We want to make this possible in 0.7.1. It's difficult to predict precise timelines, but we expect 0.7.1 to be ready for release within 1 to 2 months - perhaps 3 if testing shows a pressing need for certain other features.

Potential Progression


While Zun was in Japan, I tried quite a lot of new games, and it really caused me to think about making sure the start of the game was as intuitive and engaging as possible. Now that Zun's back, we've focused on a single multiplayer game and played that together for a while. It made us discuss the progression system in Colony Survival. We arrived at the conclusion that we're lacking a clear, stable path forward. In a lot of games, there's a clear progression system: gain XP, level up, new skills and items become available, repeat. Colony Survival's central progression system is science, but the required ingredients vary wildly from one research objective to the next, and it also ends pretty abruptly. Eventually (after Steam Workshop support, after improvements to the UI and the early game) we'd like to make that a lot better. We'd like to add some core resources like XP/VAT (for distributing happiness items), data and/or electrical energy that can be systemetically gathered and used to improve your colony for a long, long time. But Zun immediately added the disclaimer that he doesn't want to merely add "stats grinding", he'd like to introduce new mechanics as well. We've thought of adding new mechanics to the endgame, but Zun suggested that we add them before the current endgame, instead of afterwards. There could be some early industrialization in the center colony, requiring minecarts, rails, steam engines and the primitive production of electricity. Further upgrading this to more modern forms of technology would require resources from distant biomes, like rubber and oil.
Last week, we shared our opinion about climate change. It lead to some interesting discussions and quite a lot of comments. Nobody seems to have been opposed to the things we've said specifically, but we did receive a number of responses that reminded us that they in general don't like to see games & politics mixed. We respect that, and aren't planning to make political commentary a regular part of the Friday Blog. We'll keep our opinions to off-topic #serious on Discord :) Bedankt voor het lezen! Reddit // Twitter // YouTube // Website // Discord


[ 2019-10-25 10:50:52 CET ] [ Original post ]

Colony Survival
Pipliz Developer
Pipliz Publisher
2017-06-16 Release
Game News Posts: 259
🎹🖱️Keyboard + Mouse
Very Positive (7274 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux 32-bit [97.57 M]
  • Linux 64-bit [96.17 M]
Build your own village, castle or city and populate it with colonists! Let guards, farmers, miners, foresters, bakers, smelters and artisans work for you. After the sun has set, most colonists will go to bed, but the enemy awakens. A horde of monsters will assault your colony and try to slaughter you and your villagers. Defend your colony with walls, moats and guards!
  • Multiplayer support: play with friends and strangers!
  • Advanced pathfinding: colonists and zombies will find their way in the world you've build. They will dynamically navigate stairs, bridges and tunnels.
  • Explore a world with realistically placed biomes. A giant jungle in the center of the world, surrounded by savannas, deserts and temperate biomes. Two polar regions in the far north and south.
  • Support for textures and language packs created by players
  • Dynamic lighting and eye adaptation
  • Voice your suggestions and be part of the development of Colony Survival!

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+; 64-bit
  • Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalentMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 5000. 1280x720 display
  • Storage: 300 MB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
RECOMMENDED SETUP
  • OS: Ubuntu 12.04+. SteamOS+; 64-bit
  • Processor: Intel i5-2300 (2.8 GHz quad core) or equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 750 or equivalent. 1920x1080 display. supporting openGL 4.2+Network: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
GAMEBILLET

[ 6089 ]

50.96$ (15%)
9.24$ (77%)
12.42$ (17%)
12.72$ (15%)
12.59$ (16%)
5.77$ (17%)
39.99$ (20%)
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21.99$ (15%)
6.65$ (78%)
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5.00$ (75%)
9.50$ (62%)
14.21$ (64%)
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8.44$ (79%)
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1.11$ (93%)
0.79$ (92%)
41.95$ (16%)
12.27$ (18%)
20.90$ (30%)
3.20$ (84%)
45.98$ (34%)
22.98$ (23%)
14.21$ (64%)
GAMERSGATE

[ 3241 ]

10.0$ (75%)
12.0$ (60%)
3.4$ (83%)
0.68$ (83%)
2.5$ (50%)
6.75$ (73%)
4.0$ (80%)
16.19$ (46%)
55.99$ (20%)
15.0$ (70%)
1.2$ (85%)
7.83$ (74%)
6.38$ (57%)
0.64$ (87%)
2.0$ (75%)
9.0$ (64%)
18.89$ (46%)
1.5$ (75%)
32.49$ (35%)
6.25$ (75%)
20.0$ (50%)
3.0$ (90%)
2.23$ (75%)
1.0$ (90%)
2.0$ (80%)
14.99$ (25%)
0.9$ (70%)
6.0$ (60%)
6.6$ (74%)
0.75$ (85%)

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