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Name

 Colony Survival 

 

Developer

 Pipliz 

 

Publisher

 Pipliz 

 

Tags

 Indie 

 Strategy 

 

Adventure 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2017-06-16 

 

Steam

 19,99€ 15,49£ 19,99$ / 0 % 

 

News

 252 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 324 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/366090 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1424  

Average playtime (last 2 weeks)

 638 

Median playtime (forever)

 2201 

Median playtime (last 2 weeks)

 638 

Public Linux depots

 Linux 32-bit [97.57 M] 


 Linux 64-bit [96.17 M] 




LINUX STREAMERS (0)




Friday Blog 129 - 0.7.1, the Steam Workshop Update, is now live!


New items in mods made by Boneidle

The update should be available for everybody right now! The biggest new change is Steam Workshop support. This should make it a lot easier to find, install and update mods and texture packs. It's also possible to upload your savegames to the Workshop!

Straight to the Workshop

Modders have had access to the Workshop for a week now, and they've rapidly filled it with all kinds of new features and items. Some of these mods have literally been worked on for multiple years, like for example the Settlers Mod. There are many mods that add collections of new items. They add things like doors, windows, spiral stairs, new lights, furniture and a long list of other stuff to the game. There's a "Schematic Builder" available, which allows your colonists to build custom blueprints like cathedrals and castles. There are also mods with grief protection and other new multiplayer features. There's plenty of other stuff available, and the list is constantly growing!


Functional monorail and manapipes in the Settlers Mod by Pandaros

For reasons explained in last week's blog, Workshop-savegames work a bit different than regular ones. Instead of appearing in your regular list of savegames, they're available to choose from when you start a new world. This feature was added literally today, so there's not much choice on the Steam Workshop yet. We hope you'll help us change that! We'll regularly check the worlds on the Workshop, and feature them in Friday Blogs and trailers.


More from the Settlers Mod

But Workshop support is not the only change - it's part of a larger overhaul of our mod support. In the past, mods affected the entire game. You had to make sure you did not have conflicting mods, and if you wanted to switch to another mod or vanilla, you had to go to the game files and manually adjust them. It wasn't very user friendly.

In 0.7.1, mods don't affect your worlds until you explicitly tell them to. This means you can switch from a vanilla-world to a world with mods by Boneidle to a world with mods by Pandaros to a world with mods by Kenovis, without ever having to exit the game or fiddle around with folders. That should make it a lot easier to experiment with mods!

In the coming weeks and months, more mods should appear on the Workshop, and we can't wait to see all the worlds you've been working on appear there. We're going to see how the Workshop gets used in the coming period, and finetune things based on that. We're planning to add customizable settings to the mod selection menu, which we want to use for a standard terrain generation settings mod, allowing people to easily change the scale and shape of the world.

When you've tried the Workshop and the new features, please let us know your opinion! What's working well, what isn't? Which mods are your favorite? Nearly all modders have joined Colony Survival's Discord, so that's a way to reach them if you want to praise their mods and give feedback :)

Bedankt voor het lezen en veel plezier!

Straight to the Workshop

Reddit // Twitter // YouTube // Website // Discord


[ 2019-12-06 19:59:40 CET ] [ Original post ]