Name | Colony Survival | ||
Developer | Pipliz | ||
Publisher | Pipliz | ||
Tags | |||
Release | 2017-06-16 | ||
Steam | 19,99€ 15,49£ 19,99$ / 0 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  324  | ||
Steam Rating | Very Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
| ||
Owners |  100,000 .. 200,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 1424 | ||
Average playtime (last 2 weeks) | 638 | ||
Median playtime (forever) | 2201 | ||
Median playtime (last 2 weeks) | 638 | ||
Public Linux depots | Linux 32-bit [97.57 M] Linux 64-bit [96.17 M] |
New Hobby So our hobby, gaming, has become our work. Time to find a new hobby! ;) And of course my new hobby is very relevant to my job as well: I suddenly found myself interested in building and painting miniatures. You probably know about these plastic building sets for tanks and planes that youve got to assemble and paint yourself. For a long time, I didnt really see the appeal of it. And then, YouTube started recommending videos of experienced model builders. https://youtu.be/9qJ6Q-mSaeQ I was stunned by the results builders could achieve. The plane in the video above doesnt look like a cheap plastic model, it looks like a true plane with metal parts which has been used thoroughly. And then my eye fell on the next step of the process: building realistic dioramas for the models. https://youtu.be/4P5GSDNpExQ I didnt know stuff like this was possible. Apparently, theyve developed all kinds of special paints that can simulate mud, leaked fuels, rust and all the other things that affect objects IRL. Combine these with a realistic model and skill, and you get very impressive results. Ive ordered a couple of models and different paints plus some tools, and plan to be spending my weekend building and painting :) As I said before, I am responsible for the textures/models in CS, but Im not a trained (or talented :P) artist. The things I spent most of my time focusing on was learning the technical details of software like Photoshop and Blender. My experience with photography was very useful - I knew a bit about composition, color and Photoshop. But capturing existing landscapes and objects is very different from creating one from scratch, and thats my job now. Model builders face the same problem, and learning about their approach has already taught me a lot about why objects IRL look how they do. I expect and hope that practicing with building and painting models IRL will teach me useful stuff that I can use when making digital objects. If you have got some experience with model building, feel free to give me advice on Discord :D Bedankt voor het lezen! Reddit // Twitter // YouTube // Website // Discord |