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Last week, we've asked you to participate in our survey. Over 400 people did so. Thanks a lot to all of you! The data is very useful, and lots of you left kind words and/or insightful comments at the end :) Lets jump right into the results.
94.8% of the voters can see the benefits of our current course, so thats good news. Only a very small minority was vehemently opposed to our plans.
Its a tight race between satisfaction with the current art style, and a desire for a bit more realism. The opposite of the last option is a relatively popular third: some players would instead appreciate a more abstract look. Only a handful of players want a radical change from the current style, but this group is split between those who want a lot more realism and those who want to go in the opposite direction.
Weve also asked a complex question about potential methods of monetization. You had the option to agree with multiple options, so you could simultaneously vote for example very positive and contribute, or awful, cringy and would not contribute. It was a bit hard to understand, but the results are very interesting - and polarizing!
We proposed two methods of voluntary donations: we could set up a Patreon account, or share a PayPal/Bitcoin donation link. Patreon was considered to be way more cringy and awful than PayPal/Bitcoin - yet the amount of people that voted they would contribute to Patreon was a lot higher than the amount of PayPal/Bitcoin-donators.
The price raise had polarized results as well. Out of 4, its #2 in the categories awful, very positive and would contribute. It also has the lowest score in would not contribute - which is positive.
Merchandise had more positive results than we had expected, scoring #1 in would contribute and very positive (and #2 cringy). Were going to think about it and see if we can come up with something that would be fun.
The last three options are a lot less likely than the first four, certainly at the current stage of development. They all scored high in the awful category.
In general, a majority of players tend to agree with us, so thats good news. An exception is the third question about the length of Early Access. We got a lot of detailed responses about that specific question. Some players argued that the Early Access label has a negative connotation for a lot of gamers. Because weve already got a decent amount of content and relatively few bugs, they thought that it would be better to lose that label as soon as possible.
Others argued that taking your time in Early Access is fine, and that the definitive release would lead to a lot of new players, and that it would be wise to provide them with the best, most polished, most impressive experience possible. We understand both viewpoints, but we tend to lean towards the latter.
The last question led to quite the discussion. It would have been better phrased as A moderate price with rare discounts is better than a high price with frequent discounts.
Apart from a discussion about the phrasing, there were also interesting responses about this dilemma. Those who left feedback about this question often shared that moderate prices are more consumer friendly, but that the frequent discount strategy does tend to lead towards more visibility and more revenue. We havent had a sale since July 2018, and I think were going to take a more balanced approach after the UI updates. When we raise the price to $24.95, theres room for more frequent 10%/20%/25% off discounts.
The last question allowed voters to input a long written answer. Hundreds took the effort to write useful, kind and often long feedback. Ive read it all and I really appreciate it! I hope you all know that I read every single comment on every single blog, so if theres anything specific you want to share, thats a good place to do so. Of course, were also very active on Discord and try to follow Reddit/Twitter/Facebook, but its a bit easier for things to fall through the cracks there.
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