Name | Colony Survival | ||
Developer | Pipliz | ||
Publisher | Pipliz | ||
Tags | |||
Release | 2017-06-16 | ||
Steam | 19,99€ 15,49£ 19,99$ / 0 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  324  | ||
Steam Rating | Very Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  100,000 .. 200,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 1424 | ||
Average playtime (last 2 weeks) | 638 | ||
Median playtime (forever) | 2201 | ||
Median playtime (last 2 weeks) | 638 | ||
Public Linux depots | Linux 32-bit [97.57 M] Linux 64-bit [96.17 M] |
Once these things are done, we will release 0.7.3! Image above is currently in-game, image below is an imperfect mock-up in Photoshop. The sentence that is lost in the second image should be visible in a tooltip. While Zun is working on the statistics, Im creating detailed mock-ups for a big revamp of the interface. We were always pretty utilitarian guys. If it works, it works, and it doesnt matter too much how it looks. But lately, Ive noticed how my preferences are changing. Ive been playing more other games, and Im drawn to games with smooth, intuitive UIs and a bit repulsed by complex, unwieldy ones. Just take a look at this trailer: https://www.youtube.com/watch?v=CcF9V-0l2P0 Im not really into wine or winemaking but just look at how smooth and beautiful the graphics and the UI are! A couple of weeks ago I mainly thought our UI needed some shading, a couple of textures and fancier, consistent buttons and sliders, but Hundred Days proves me wrong completely. Theyve got a very minimalistic UI with flat colors, but it looks very professional and intuitive. An important difference between our UI and theirs seems to be categorization? Our brains only have limited processing power, so when we look at a new menu, we cant instantly read and comprehend all the text and icons. When all the options and info are all just thrown into your face without clear categorization, you have got to do the processing to determine what is what. Which options are important, what should you read and what can be safely ignored for now? Its not clear, so youve got to think. A better UI removes a lot of the required processing. It visually distinguishes between more and less important options and texts. A different kind of description is a different size/color/etcetera, making it instantly clear that youre looking at different things. While thats certainly an aesthetic upgrade, it isnt merely aesthetic. It fundamentally improves the ease and joy of playing the game. So were taking a long and hard look at the UI and in the update after statistics, itll be changed pretty radically! Bedankt voor het lezen :D Reddit // Twitter // YouTube // Website // Discord |