The Arch Temple by Saphrax
This week, Zun continued revamping the code behind the UI, and his efforts are starting to bear fruit! Some of the standard UI elements that are reused in multiple places look a lot better now - in our opinion, of course. Well continue like this for a couple of weeks - the results until now seem well worth the effort, and there are plenty of other rough spots in the UI that need some tender loving care.
Currently, the Colony Tab is a list of ugly buttons. At first, we wanted to make it a list of beautiful buttons. But we just realized that we could bring forward some of the most important elements that are now hidden behind a button, like the recruitment menu and the difficulty settings. They should be instantly visible and usable when you go to the Colony Tab.
Old UI on the left, updated UI on the right
Last week, we announced some pretty radical plans to overhaul a lot of the systems in CS. We received a lot of enthusiastic and helpful feedback so thats good news! The overhaul is becoming very likely.
Our current roadmap looks roughy like this now:
- 0.7.4: An overhaul to make existing UI elements more beautiful and intuitive.
- 0.7.5 / 0.7.6 / 0.7.7: New UI elements like a better job management menu, clearer messages and alarms, a decent tutorial, and perhaps even blueprint builders!
- 0.8.0: A massive overhaul to the way unlocks and content are structured, with new systems like the Repeating Scientist (To Be Renamed) who processes Data - all planned in such a way that it can smoothly transition to an Industrial Revolution
- 0.8.1 (0.9.0?): Industrial content with new features such as multi-block jobblocks, pipes and electricity
[ 2020-06-05 12:22:51 CET ] [ Original post ]
- Linux 32-bit [97.57 M]
- Linux 64-bit [96.17 M]
- Multiplayer support: play with friends and strangers!
- Advanced pathfinding: colonists and zombies will find their way in the world you've build. They will dynamically navigate stairs, bridges and tunnels.
- Explore a world with realistically placed biomes. A giant jungle in the center of the world, surrounded by savannas, deserts and temperate biomes. Two polar regions in the far north and south.
- Support for textures and language packs created by players
- Dynamic lighting and eye adaptation
- Voice your suggestions and be part of the development of Colony Survival!
- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 5000. 1280x720 display
- Storage: 300 MB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel i5-2300 (2.8 GHz quad core) or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 750 or equivalent. 1920x1080 display. supporting openGL 4.2+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
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