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The Arch Temple by Saphrax
This week, Zun continued revamping the code behind the UI, and his efforts are starting to bear fruit! Some of the standard UI elements that are reused in multiple places look a lot better now - in our opinion, of course. Well continue like this for a couple of weeks - the results until now seem well worth the effort, and there are plenty of other rough spots in the UI that need some tender loving care.
Currently, the Colony Tab is a list of ugly buttons. At first, we wanted to make it a list of beautiful buttons. But we just realized that we could bring forward some of the most important elements that are now hidden behind a button, like the recruitment menu and the difficulty settings. They should be instantly visible and usable when you go to the Colony Tab.
Old UI on the left, updated UI on the right
Last week, we announced some pretty radical plans to overhaul a lot of the systems in CS. We received a lot of enthusiastic and helpful feedback so thats good news! The overhaul is becoming very likely.
Our current roadmap looks roughy like this now:
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