Name | Colony Survival | ||
Developer | Pipliz | ||
Publisher | Pipliz | ||
Tags | |||
Release | 2017-06-16 | ||
Steam | 19,99€ 15,49£ 19,99$ / 0 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  324  | ||
Steam Rating | Very Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  100,000 .. 200,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 1424 | ||
Average playtime (last 2 weeks) | 638 | ||
Median playtime (forever) | 2201 | ||
Median playtime (last 2 weeks) | 638 | ||
Public Linux depots | Linux 32-bit [97.57 M] Linux 64-bit [96.17 M] |
We havent found the perfect system to accomplish that yet, but suggestions for suggestions-systems are welcome! ;) Theres one very frequent suggestion wed like to discuss in this blog, and its NPC colonies. Weve thought about it a lot, and its a very complex topic. Id like to start with linking back to Friday Blog 74 - Edge Cases. At the end, I quoted Von Clausewitz, and that neatly summarizes the blog in two lines: Everything is very simple in War, but the simplest thing is difficult. These difficulties accumulate and produce a friction which no man can imagine exactly who has not seen War.. Years ago, NPC colonies seemed very intuitive to me as well. Weve got AI farmers, AI guards, AI miners and AI crafters. How hard could it be to spawn some buildings randomly in the world, and populate them with these AI colonists? You could even develop multiple stages of each colony, and make new buildings and colonists appear when things go well - and the opposite as well. But having them merely as scenery that you cant interact with is pretty boring. It should be connected to the main gameplay: you should be able to overwhelm their defenses with an army of your own, to break through their walls and plunder their stockpiles. But implementing that is going to be very hard. It makes me fantasize about real life medieval sieges with trebuchets and armies scaling the walls, but its not going to look like that. Players have the ability to very quickly build walls and dig tunnels. And without gravity, structural integrity concerns and supply line considerations to limit their effectiveness, efficient assaults are going to look nothing like real life, because the world of Colony Survival is too far removed from real life. So apart from adding the core features of NPC colonies existing, were also going to have to do a lot of work to add new features to make interacting with them fun and engaging. True warfare would be very difficult, but weve also thought of having NPC colonies with just some more abstract trading/diplomacy features. But that would turn the actual colony itself primarily into a fancy (and expensive in terms of development time) backdrop for a trading/diplomacy interface. And if theres one thing weve decided on, due to experiences with 0.7.0, and World of Warcraft, and VR, is that we dont want to invest heavily into UI features anymore. Yes, UI is necessary, and the UI that we have should be streamlined and intuitive and as beautiful as we can manage. Were working on that right now. But the best gameplay has you acting in the real (in-game) world, creating similarly real consequences. Construct a building with your own hands, go to the physical place where you want a worker to be, place a job block, and watch a colonist actually move to that location in your own 3D world. Such actions are the core of what makes Colony Survival fun to play. We want to add features that augment and improve that, not add mostly separate stuff that in practice consists out of 90% clicking through UI menus. So although we can imagine awesome sieges against NPC colonies (we love Total War games, especially the older ones!), implementing that properly is nearly impossible and very, very difficult. Itll take years and wed still have a sizable chance of not succeeding as well as wed like. Instead of taking that risk for a non-core feature, wed rather improve the current gameplay to its maximum potential, in smaller steps. We hope that makes sense! Wed love to have your opinion. Is there any other common suggestion that you would like to hear our detailed opinion about? Bedankt voor het lezen :D Reddit // Twitter // YouTube // Website // Discord |