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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Colony Survival 

 

Developer

 Pipliz 

 

Publisher

 Pipliz 

 

Tags

 Indie 

 Strategy 

 

Adventure 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2017-06-16 

 

Steam

 19,99€ 15,49£ 19,99$ / 0 % 

 

News

 252 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 324 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/366090 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1424  

Average playtime (last 2 weeks)

 638 

Median playtime (forever)

 2201 

Median playtime (last 2 weeks)

 638 

Public Linux depots

 Linux 32-bit [97.57 M] 


 Linux 64-bit [96.17 M] 




LINUX STREAMERS (0)




Friday Blog 167 - Individual Crafting Limits, Pathfinding and Roadmaps


Built by SlayerOfLight, available on the Workshop here

[All changes mentioned in this blog concern the currently unreleased internal dev build]

After adding pausing as a feature, weve granted another common community request this week: individual crafting limits! In 0.7.5, you will be able to create new limit groups. This is a custom set of crafting limits. They can be applied to individual job blocks. For example, you could have 10 anvils, 5 operating with the default crafting limits, 3 using a scheme focused on bronze arrows and 2 focused on crossbow bolts. This should give players some much-requested extra control over their crafters!



Zun has also been working on pathfinding this week. It has mainly been work focused on optimization, but he has some plans to make pathfinding more sensible! There are currently some limitations that cause suboptimal choices in certain situations - especially when the point to point distance is small but the actual path theyve got to take is long. We think this can be improved.

Roadmap

In the past months, plenty of people have asked us for our roadmap. Weve linked them to a handful of Friday Blogs, but had to admit that we lacked a clear, updated roadmap. Weve decided to make one, and well release it next week. Its going to be featured on the official website - which coincidentally already had a roadmap! Its over three years old, and very outdated. Before replacing it, wed like to discuss the old roadmap with you point by point.



Weve got trading, decent co-op features, builders, removers and Steam Workshop support now! Blueprint builders arent there yet, but were still strongly considering them. Colony vs colony combat is a lot more distant and uncertain, and anti-griefing measures are difficult to implement. Making an area ungriefable allows players to trap each other, which is not an improvement.



Pretty much all the things mentioned here have been implemented :) Just no animals (except for the chicken coop) and were still generating the world from a 2D height map.



As mentioned before: no animals, but there is Steam Workshop support!

Many other things that werent on the roadmap have been implemented in the past three years, and new things have appeared in our list of future plans. Next week, a freshly updated roadmap will be presented!

Bedankt voor het lezen :)

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[ 2020-08-28 14:38:07 CET ] [ Original post ]