Bogs Starter Colony
All changes mentioned in this blog concern the internal dev build, no update has been published to the public branch yet
Our current task is improving the pathfinding. The code has been optimized, resulting in better performance. In some situations, the colonists do make better choices in regards to their paths. Theyre better at avoiding winding paths - which means theyll also avoid unnecessarily climbing blocks and stairs.
There still is the problem where they choose their targets (beds, crates, etc) based on the straight line between the colonist and the target, totally ignoring the actual path they need to take there. Zun is thinking about this problem right now, and hes considering some options that might fix this.
Zuns considered solution will probably be implemented within a couple of weeks, which means we can hopefully release 0.7.5 before the end of September. 0.7.5 will include the new individual crafting limits feature, the ability to pause the game, the (hidden in cheats/dev options) capability to adjust the simulation speed and the pathfinding improvements.
Afterwards, well focus on better colony management tools, like the ability to remotely assign/disable jobs. They should be released in 0.7.6 :)
Roadmap
Last week, I had a little holiday (which was great!), and instead of a regular blog we released a roadmap. This resulted in a very enthusiastic response, which is always awesome. There were also some questions which would be useful to answer publicly. Carrot_shark - i wonder if they could give us a timeline for the updates Sorry - no :(. 0.7.5 would have been the colony-management-tools-update, but Zun got some brilliant ideas for pathfinding/simulation speed so we ended up here. Plans and priorities shift all the time, sneaky problems and hidden opportunities appear frequently, and this makes all precise long term planning pretty much useless. Gary - So we will only be able to attack these AI Colonies? Would it be possible to friend them for trading resources? AI Colonies are the most distant and uncertain feature, so its hard to guarantee specifics. I doubt were getting a complex diplomacy thing but you never know! Growlingpie - What about something simple like assigning certain jobs to certain beds. I love the game but when my miners have to walk all the way up and across my base to their beds is just a waste of time. Hopefully, the pathfinding update solves this problem entirely! If not, well consider other solutions, like job-specific beds (green beds for farmers, grey beds for guards, black beds for miners, etc). Windvex21 - for the blueprints i would like if we can like go to like a 3D model type thing, build however we want the building to look like, then we can save and use it wherever we want We would love that too! Katyusha - I quite like the idea of the industrial era tech level, one thing I feel that could be a nice addition would be some fast mode of transport between colonies Definitely agreed. Perhaps were getting transport modes like the glider but quicker, but weve also been thinking about adding teleporters with huge electricity costs as an end-game technology. ------------------------------------ Bedankt voor het lezen! Reddit // Twitter // YouTube // Website // Discord
[ 2020-09-11 14:17:44 CET ] [ Original post ]
- Linux 32-bit [97.57 M]
- Linux 64-bit [96.17 M]
- Multiplayer support: play with friends and strangers!
- Advanced pathfinding: colonists and zombies will find their way in the world you've build. They will dynamically navigate stairs, bridges and tunnels.
- Explore a world with realistically placed biomes. A giant jungle in the center of the world, surrounded by savannas, deserts and temperate biomes. Two polar regions in the far north and south.
- Support for textures and language packs created by players
- Dynamic lighting and eye adaptation
- Voice your suggestions and be part of the development of Colony Survival!
- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 5000. 1280x720 display
- Storage: 300 MB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
- OS: Ubuntu 12.04+. SteamOS+; 64-bit
- Processor: Intel i5-2300 (2.8 GHz quad core) or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 750 or equivalent. 1920x1080 display. supporting openGL 4.2+Network: Broadband Internet connection
- Storage: 1 GB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
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