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Name

 Colony Survival 

 

Developer

 Pipliz 

 

Publisher

 Pipliz 

 

Tags

 Indie 

 Strategy 

 

Adventure 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2017-06-16 

 

Steam

 19,99€ 15,49£ 19,99$ / 0 % 

 

News

 252 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 324 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/366090 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1424  

Average playtime (last 2 weeks)

 638 

Median playtime (forever)

 2201 

Median playtime (last 2 weeks)

 638 

Public Linux depots

 Linux 32-bit [97.57 M] 


 Linux 64-bit [96.17 M] 




LINUX STREAMERS (0)




Friday Blog 169 - Pathfinding, 0.7.5 and Roadmap-Question-Answers


Bogs Starter Colony

All changes mentioned in this blog concern the internal dev build, no update has been published to the public branch yet

Our current task is improving the pathfinding. The code has been optimized, resulting in better performance. In some situations, the colonists do make better choices in regards to their paths. Theyre better at avoiding winding paths - which means theyll also avoid unnecessarily climbing blocks and stairs.

There still is the problem where they choose their targets (beds, crates, etc) based on the straight line between the colonist and the target, totally ignoring the actual path they need to take there. Zun is thinking about this problem right now, and hes considering some options that might fix this.

Zuns considered solution will probably be implemented within a couple of weeks, which means we can hopefully release 0.7.5 before the end of September. 0.7.5 will include the new individual crafting limits feature, the ability to pause the game, the (hidden in cheats/dev options) capability to adjust the simulation speed and the pathfinding improvements.

Afterwards, well focus on better colony management tools, like the ability to remotely assign/disable jobs. They should be released in 0.7.6 :)

Roadmap

Last week, I had a little holiday (which was great!), and instead of a regular blog we released a roadmap. This resulted in a very enthusiastic response, which is always awesome. There were also some questions which would be useful to answer publicly.

Carrot_shark - i wonder if they could give us a timeline for the updates

Sorry - no :(. 0.7.5 would have been the colony-management-tools-update, but Zun got some brilliant ideas for pathfinding/simulation speed so we ended up here. Plans and priorities shift all the time, sneaky problems and hidden opportunities appear frequently, and this makes all precise long term planning pretty much useless.

Gary - So we will only be able to attack these AI Colonies? Would it be possible to friend them for trading resources?

AI Colonies are the most distant and uncertain feature, so its hard to guarantee specifics. I doubt were getting a complex diplomacy thing but you never know!

Growlingpie - What about something simple like assigning certain jobs to certain beds. I love the game but when my miners have to walk all the way up and across my base to their beds is just a waste of time.

Hopefully, the pathfinding update solves this problem entirely! If not, well consider other solutions, like job-specific beds (green beds for farmers, grey beds for guards, black beds for miners, etc).

Windvex21 - for the blueprints i would like if we can like go to like a 3D model type thing, build however we want the building to look like, then we can save and use it wherever we want

We would love that too!

Katyusha - I quite like the idea of the industrial era tech level, one thing I feel that could be a nice addition would be some fast mode of transport between colonies

Definitely agreed. Perhaps were getting transport modes like the glider but quicker, but weve also been thinking about adding teleporters with huge electricity costs as an end-game technology.

------------------------------------

Bedankt voor het lezen!

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[ 2020-09-11 16:17:44 CET ] [ Original post ]