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JoeMans Underground Colony / Unterirdische Kolonie
The pathfinding has seen major improvements this week! In "debug-world", the closest crate or unused bed can now be found taking into account an approximation of the actual distance to get there instead of just the straight line distance. Now weve got to work to implement the improved code from the debug-world into the actual Colony-Survival-colonists. We hope to be able to show some impressive results in the next few weeks! For a detailed explanation of the pathfinding-problem in CS, please read this blog.
One of CS's most active modders, Pandaros, has made some patches to expand the modding functionality of the game. One of these functionalities is to have the client show markers in the world when holding some type in the inventory. These patches have been integrated into the next update and are used for a new tool: the compass. Whenever you wield it, you'll see icons located at the banner of colonies you own. This functionality can be seen in the screenshot below:
To complete the pathfinding-trilogy, Ive also been working on a pathfinding-related programming experiment this week. My C# / Unity skills arent quite good enough to work on Colony Survival yet, but my learning-projects are getting more and more advanced. This week, I worked on and finished a maze-solver that allows people to generate a grid of a dynamic size, and to create a maze in it. That maze will be explored and solved dynamically. Heres a GIF of the project :)
Bedankt voor het lezen!
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