TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 9 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]

Steam ImageSteam ImageSteam ImageSteam ImageSteam ImageSteam Image
Friday Blog 172 - Survey & 0.7.5 Release Announcement


Participate in the Survey by clicking here! Update 0.7.5 will be released next week. If everything goes according to plan, the update will be live on Wednesday. In case of unexpected issues, the release will be delayed one or more days. The release will be announced on all the usual channels. Major new changes in 0.7.5 are:

  • The ability to pause the game
  • Crafting limit groups
  • Improved "goal finding" - colonists should choose more sensible beds/crates/occupations
  • A compass to find your way to colonies
With the release of 0.7.5 being very close, we've started pondering about our next plans again. We'd love to have your input, so we've organized another Survey, and we'd really appreciate it if you'd participate :) We're thinking about fundamentally restructuring two core systems: science/the tech tree, and the happiness system. We're unsure about the precise solution and are debating many solutions. The current happiness system gives a fixed reward for giving the (varying!) amount of colonists a certain amount of each happiness item. E.g., 20 happiness for providing each colonist with a candle per day. As you recruit more colonists, unhappiness due to overpopulation rises, while the amount of candles consumed per day grows. The reward, 20 happiness, doesn't change though. This requires players to continuously seek for new, better happiness items and to discard old ones. In practice, this is a complex system that's not very intuitive or realistic. The continuously shifting balances and cost/reward-ratios aren't very clear. We could work very hard to make the Happiness-interface clearer, but another option is to make the mechanic itself more sensible and easier to understand. A potential option is removing unhappiness, and giving players a fixed reward for each distributed happiness item. E.g., one candle distributed to a colonist = +1 "HAP". As you boost your production and recruit more colonists, the amount of HAPs received grows rapidly. HAPs could be integrated into many parts of the gameplay: recruiting colonists could cost HAPs, just like unlocking new tech or crafting a Colony Starter Kit. Perhaps there's even a mechanic that allows you to kill large amounts of monsters in an emergency which would cost large amount of HAPs. I believe this would be more intuitive and more rewarding than the current system, but we'd love to have your opinion! Bedankt voor het lezen en het meedoen aan het onderzoek :) Reddit // Twitter // YouTube // Website // Discord


[ 2020-10-02 14:35:55 CET ] [ Original post ]

Colony Survival
Pipliz Developer
Pipliz Publisher
2017-06-16 Release
Game News Posts: 259
🎹🖱️Keyboard + Mouse
Very Positive (7274 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux 32-bit [97.57 M]
  • Linux 64-bit [96.17 M]
Build your own village, castle or city and populate it with colonists! Let guards, farmers, miners, foresters, bakers, smelters and artisans work for you. After the sun has set, most colonists will go to bed, but the enemy awakens. A horde of monsters will assault your colony and try to slaughter you and your villagers. Defend your colony with walls, moats and guards!
  • Multiplayer support: play with friends and strangers!
  • Advanced pathfinding: colonists and zombies will find their way in the world you've build. They will dynamically navigate stairs, bridges and tunnels.
  • Explore a world with realistically placed biomes. A giant jungle in the center of the world, surrounded by savannas, deserts and temperate biomes. Two polar regions in the far north and south.
  • Support for textures and language packs created by players
  • Dynamic lighting and eye adaptation
  • Voice your suggestions and be part of the development of Colony Survival!

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+; 64-bit
  • Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalentMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 5000. 1280x720 display
  • Storage: 300 MB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
RECOMMENDED SETUP
  • OS: Ubuntu 12.04+. SteamOS+; 64-bit
  • Processor: Intel i5-2300 (2.8 GHz quad core) or equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 750 or equivalent. 1920x1080 display. supporting openGL 4.2+Network: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
GAMEBILLET

[ 6089 ]

24.87$ (17%)
8.25$ (17%)
0.90$ (91%)
4.14$ (59%)
3.75$ (75%)
4.59$ (8%)
25.99$ (35%)
3.25$ (75%)
2.00$ (80%)
12.59$ (16%)
12.89$ (14%)
33.17$ (17%)
7.67$ (62%)
16.79$ (16%)
9.95$ (17%)
16.39$ (18%)
5.03$ (16%)
4.19$ (16%)
12.98$ (74%)
26.34$ (34%)
16.18$ (19%)
16.52$ (17%)
9.24$ (77%)
16.97$ (15%)
5.31$ (73%)
12.72$ (15%)
29.69$ (1%)
3.75$ (75%)
1.64$ (18%)
25.19$ (16%)
GAMERSGATE

[ 3241 ]

1.05$ (85%)
14.99$ (25%)
4.5$ (77%)
5.4$ (73%)
7.49$ (50%)
10.79$ (46%)
6.75$ (73%)
6.75$ (77%)
19.99$ (20%)
1.25$ (75%)
2.25$ (92%)
13.99$ (30%)
7.2$ (64%)
2.93$ (77%)
13.5$ (77%)
2.4$ (70%)
6.0$ (90%)
14.99$ (40%)
13.99$ (30%)
8.0$ (60%)
10.13$ (77%)
0.9$ (92%)
32.49$ (35%)
2.25$ (89%)
8.09$ (46%)
0.45$ (85%)
8.0$ (60%)
0.45$ (85%)
8.1$ (82%)
4.46$ (70%)

FANATICAL BUNDLES

Time left:

7 days, 15 hours, 16 minutes


Time left:

13 days, 15 hours, 16 minutes


Time left:

10 days, 15 hours, 16 minutes


Time left:

10 days, 15 hours, 16 minutes


Time left:

10 days, 15 hours, 16 minutes


Time left:

10 days, 15 hours, 16 minutes


Time left:

10 days, 15 hours, 16 minutes


Time left:

10 days, 15 hours, 16 minutes


Time left:

10 days, 15 hours, 16 minutes


Time left:

10 days, 15 hours, 16 minutes


Time left:

10 days, 15 hours, 16 minutes


Time left:

10 days, 15 hours, 16 minutes


Time left:

10 days, 15 hours, 16 minutes


Time left:

10 days, 15 hours, 16 minutes


Time left:

10 days, 15 hours, 16 minutes


Time left:

35 days, 15 hours, 16 minutes


Time left:

15 days, 15 hours, 16 minutes


Time left:

7 days, 15 hours, 16 minutes


Time left:

42 days, 15 hours, 16 minutes


Time left:

31 days, 15 hours, 16 minutes


Time left:

28 days, 15 hours, 16 minutes


Time left:

36 days, 15 hours, 16 minutes


Time left:

38 days, 15 hours, 16 minutes


HUMBLE BUNDLES

Time left:

2 days, 9 hours, 16 minutes


Time left:

16 days, 9 hours, 16 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE