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Friday Blog 174 - Hotfixes & Tech Tree Overhaul


Last week, we released 0.7.5! It generally went pretty well, but it also caused a handful of issues. We've released a bunch of hotfixes to solve these problems. The latest version of Colony Survival is now 0.7.5.8. Sometimes, NPCs would get stuck. The compass and the glider had issues. Health wasn't saved properly in certain cases. The Field of View slider has a new max of 130, and the default is now 70 instead of 60. All of the issues above and some other minor ones are now fixed.

Tech Tree Overhaul


Disclaimer: none of this has been released yet, it all concerns internal dev builds This week, we've started working on the biggest tech tree overhaul since 0.7.0 was released in the Summer of 2019. Earlier this year, we've concluded that we weren't 100% happy with the way you had to progress through the tech tree. Some parts felt disjointed, some parts had weird requirements, and it ended too soon. We're currently restructuring it to make a lot more sense and to be more enjoyable. Here's a mock-up of the first work-in-progress changes:
Fullscreen Too many sciences weren't useful on their own. For example, technologists were unlocked without any recipes, and barley farmers don't have a purpose without chicken farmers. We've merged many of them to make science unlocks more relevant and satisfying, instead of administrative busywork. On the other hand, the perpetual stew was meant to be way more primitive than the luxury meal, but they were both contained in a single unlock. Instead of a satisfying ladder where each step yielded something new, it was a long slog to climb a hill with all the reward at the end. This has been changed, and there should be a marked difference now. Some of the unlocks require "HAPs". This is our work-in-progress name for "Happiness Points". Instead of having to balance your daily happiness production with the unhappiness caused by 'overpopulation', with a confusing system where the cost of your happiness items rises when your colony grows while the reward is stagnant, "HAPs" will be earned by every single happiness item you distribute to your colonists. These HAPs can be used for all kinds of vital and useful things: unlocking new science, recruiting new colonists, and killing monsters in difficult nights. Some key steps of the tech tree will require rising amounts of HAPs, and there'll be a bunch of "repeating science" with the same exponentially growing requirement. We hope this will result in a satisfying gameplay loop where you can upgrade and expand your colony for a long time, with each improvement yielding the ability to produce more HAPs and to continue climbing the "HAPS-ladder". We're deliberately separating this change from a more general overhaul, with the hope that we'll be able to release this update before the end of the year. Hopefully, by Christmas or even earlier, Colony Survival will simultaneously be more accessible for newcomers and more rewarding for veterans! Bedankt voor het lezen! Reddit // Twitter // YouTube // Website // Discord


[ 2020-10-16 14:14:12 CET ] [ Original post ]

Colony Survival
Pipliz Developer
Pipliz Publisher
2017-06-16 Release
Game News Posts: 259
🎹🖱️Keyboard + Mouse
Very Positive (7274 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux 32-bit [97.57 M]
  • Linux 64-bit [96.17 M]
Build your own village, castle or city and populate it with colonists! Let guards, farmers, miners, foresters, bakers, smelters and artisans work for you. After the sun has set, most colonists will go to bed, but the enemy awakens. A horde of monsters will assault your colony and try to slaughter you and your villagers. Defend your colony with walls, moats and guards!
  • Multiplayer support: play with friends and strangers!
  • Advanced pathfinding: colonists and zombies will find their way in the world you've build. They will dynamically navigate stairs, bridges and tunnels.
  • Explore a world with realistically placed biomes. A giant jungle in the center of the world, surrounded by savannas, deserts and temperate biomes. Two polar regions in the far north and south.
  • Support for textures and language packs created by players
  • Dynamic lighting and eye adaptation
  • Voice your suggestions and be part of the development of Colony Survival!

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+; 64-bit
  • Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalentMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 5000. 1280x720 display
  • Storage: 300 MB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
RECOMMENDED SETUP
  • OS: Ubuntu 12.04+. SteamOS+; 64-bit
  • Processor: Intel i5-2300 (2.8 GHz quad core) or equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 750 or equivalent. 1920x1080 display. supporting openGL 4.2+Network: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
GAMEBILLET

[ 6089 ]

4.49$ (78%)
2.30$ (92%)
14.99$ (40%)
3.06$ (83%)
16.59$ (17%)
1.63$ (18%)
1.80$ (80%)
26.09$ (13%)
17.59$ (12%)
16.52$ (17%)
4.00$ (80%)
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4.00$ (75%)
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4.19$ (16%)
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22.25$ (55%)
25.19$ (16%)
1.00$ (80%)
12.42$ (17%)
30.04$ (40%)
8.00$ (60%)
4.00$ (80%)
16.79$ (16%)
GAMERSGATE

[ 3241 ]

7.49$ (63%)
5.0$ (90%)
3.0$ (70%)
16.24$ (35%)
3.19$ (79%)
27.99$ (30%)
1.0$ (80%)
2.13$ (79%)
37.49$ (25%)
5.0$ (90%)
8.8$ (60%)
1.88$ (81%)
7.49$ (25%)
1.05$ (65%)
1.76$ (91%)
5.31$ (79%)
7.13$ (76%)
6.25$ (75%)
3.44$ (80%)
9.0$ (75%)
3.75$ (81%)
2.7$ (82%)
9.0$ (70%)
9.71$ (46%)
11.99$ (20%)
0.51$ (83%)
1.02$ (87%)
6.0$ (70%)
1.67$ (83%)
2.25$ (85%)

FANATICAL BUNDLES

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