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This week, we've done a lot of testing in the internal dev build of 0.8.0. Minor issues are steadily improving, but there are two bigger issues still under consideration. All feedback is welcome!
Issue 1: How to make the improved/replaced happiness feature visible?
At the moment, gathering HAPs / Happiness Points / Colony Points (recommendations for names are welcome as well!) happens pretty much invisibly, in the background. It should be both clear and satisfying. We haven't found a perfect solution yet. Today, Zun suggested making the points "pop up" above the heads of the colonists when they receive their items from the banner or grocery store, like numbers for damage in a combat game. Perhaps we'll try to implement this; perhaps someone knows a better solution.
Issue 2: Should we do something about the better "tech steps" now?
The current (0.7.5) version of the game has a lot of small steps in the tech tree. New steps often require ingredients produced in the previous step. This makes learning the game easier, but it also leads to some mediocre, unsatisfying unlocks. For example, the technologist is unlocked without any recipes: basic science bags need to be unlocked separately.
We've tried to improve this for 0.8.0. The tech tree is a lot more streamlined now. Some upgrades, like the banner range and the health sciences, have been moved to their own separate category of improvements that have many levels. Other unlocks have been merged together. We believe it's an improvement, but the bigger steps can be difficult for newer players. We might find something to lessen this problem in 0.8.0, or it could be alleviated by releasing for example the "tutorial-mission system" in 0.8.1 or 0.8.2. We'd love to have your opinion: what do you think of the proposed changes to the tech tree, and should we do something about the "bigger steps problem"?
Bedankt voor het lezen!
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