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Name

 Colony Survival 

 

Developer

 Pipliz 

 

Publisher

 Pipliz 

 

Tags

 Indie 

 Strategy 

 

Adventure 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2017-06-16 

 

Steam

 19,99€ 15,49£ 19,99$ / 0 % 

 

News

 252 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 324 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/366090 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1424  

Average playtime (last 2 weeks)

 638 

Median playtime (forever)

 2201 

Median playtime (last 2 weeks)

 638 

Public Linux depots

 Linux 32-bit [97.57 M] 


 Linux 64-bit [96.17 M] 




LINUX STREAMERS (0)




Friday Blog 179 - 0.8.0 Release Next Week & The Bigger Picture



The release of the next update, 0.8.0, is scheduled for next Friday! We've done a lot of testing, fixing and recalibrating this week. The new Colony Points system isn't perfect yet, but it should be better, more rewarding, more intuitive and more accessible than the current Happiness/Calories system.

Despite that, last week's blog received a fair amount of criticism. We want to take a moment to respond to these concerns.

[h3]"The new system is less realistic"[/h3]
Agreed! It's less 'grounded', it's more game-like. We understand that it seems less appealing to 'grind points' instead of satisfying the concerns of your colonists. But the fact that it's a bit less realistic and more game-like should make it easier for players to understand and use.

We understand the appeal of the old happiness system - otherwise, we would've never taken the effort to develop and implement it. But in practice, it has never lived up to our expectations. It's not intuitive because it runs on some very strange logic (items generate a set amount of happiness regardless of your amount of colonists, and thus regardless of how many items you've got to produce). It punishes people for growing their colony and recruiting more colonists. It's hard to understand for many players, especially the "Calories-Slider". This is probably a large cause of the reason why only a small minority of all players actually reach the "end of content".

We've tried to make the system more intuitive, but we've finally decided to fix the root cause (the wonky system itself) instead of addressing the symptoms. We understand that the new system might not sound as appealing, but we believe the reworked incentives work a lot better in-game. The system is still pretty bare-bones, but we're planning to make it even better in the near future, both more satisfying to use and with more exciting rewards.

0.8.0 isn't merely an addition, it's a fundamental change, and that means that we're also losing some of the benefits of the older systems. We've tried to avoid that as much as possible, but we feel that the benefits of the new system are big enough to justify it.



[h3]"Why are you changing these systems instead of adding new content?"[/h3]
A handful of blogs ago, we released the results of our survey. They indicated that while most players would like to see some new content, their actual highest priority is better progression systems, a more engaging way to 'hook' the player. We were already suspecting that (because most players don't reach the earlier mentioned end of content), and are now working to improve this.

Another problem is the fact that the old Happiness system was not a stable foundation to work from. It worked in a highly specific way, and in itself, it was already too complex for a sizeable part of the community. Lots of players simply disabled it. The new system has been developed with these lessons and the future in mind. It should be easier to integrate new subsystems in it, like a system with different levels of beds and daily rewards for providing your colonists with better beds.

We understand that some players (especially those who have learned to work with the current happiness system) may feel like our priorities are misguided. Don't be too worried: we're planning to start working on actual content again relatively soon :)

[h3]-----[/h3]
We're really looking forward to seeing your reactions to 0.8.0, and we're planning to enhance and extend the new systems a lot further based on your experiences. We hope 0.8.0 will be the stable foundation that was lacking in 0.7.0, and are hoping to build a lot of exciting features on that new foundation. If you've still got concerns, questions, or feedback, please respond in the comments or on Discord!

Bedankt voor het lezen :D

Reddit // Twitter // YouTube // Website // Discord


[ 2020-11-20 15:24:25 CET ] [ Original post ]