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Friday Blog 202: When a Plan Comes Together


In the past weeks, we've built the first prototype with actual 0.9.0 content. In the past, we did alter some systems, but we kept 0.8.0 content. The new prototype has lost pretty much all 0.8.0 jobs, items and science. We're starting from the ground up! The tech tree is getting completely reworked, and so are the jobs and items. Of course, a decent chunk of 0.8.0 items are coming back, but often in different places, with different recipes. For four years, we've been building on the foundation of 0.1.0. Now, we're completely restructuring the game while taking into account all the lessons we've learned since the first release. We've listened to your comments, we've played and tested and experimented, we've thought and debated, and now we're implementing those new ideas. Playing the prototype has been a genuinely exciting experience. In our opinion, things work a lot better than they did. The most noticeable change at the moment is the longer crafting time. Combined with the new tech tree, it really changes the way the game feels. In the past, crafting an item often took only a handful of seconds. Beds, weapons, new jobblocks: most were done in 3-7 seconds. Fifteen seconds at the maximum. Crafting times were the same for all items at one job. Core items like planks could be made instantly by the player. This was a fundamental restraint, and we tried to work around it by requiring a bunch of random ingredients for many items. Beeswax, olive oil, copper nails, iron rivets. A lot of time was spent figuring out which random item was missing and setting up the production chain required for it. This has been dramatically streamlined. Recipes are clearer and more straightforward, but require significantly more crafting time. Instead of random items being the bottleneck, youre now facing labor constraints way more often. You want more crafters, more miners, etcetera. Players themselves can craft barely any items. Youve got to expand your colony faster now, and weve made that a bit more fast-paced to counter the more punishing crafting times.
Of course, theres an alternative to boost your production! Tools have also been implemented. You start out without tools, and gradually work your way up, from stone tools through copper tools to bronze tools. Each comes with a significant boost in production speed, but unlocking them is gradually more challenging. Weve discussed plans for more public betas as well. Were hoping to be able to open up 0.9.0 to those whove tested previous updates in roughly one to three months. New testers will be able to sign up one to two months later! Bedankt voor het lezen :D Reddit // Twitter // YouTube // Website // Discord


[ 2021-09-03 17:57:39 CET ] [ Original post ]

Colony Survival
Pipliz Developer
Pipliz Publisher
2017-06-16 Release
Game News Posts: 259
🎹🖱️Keyboard + Mouse
Very Positive (7274 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux 32-bit [97.57 M]
  • Linux 64-bit [96.17 M]
Build your own village, castle or city and populate it with colonists! Let guards, farmers, miners, foresters, bakers, smelters and artisans work for you. After the sun has set, most colonists will go to bed, but the enemy awakens. A horde of monsters will assault your colony and try to slaughter you and your villagers. Defend your colony with walls, moats and guards!
  • Multiplayer support: play with friends and strangers!
  • Advanced pathfinding: colonists and zombies will find their way in the world you've build. They will dynamically navigate stairs, bridges and tunnels.
  • Explore a world with realistically placed biomes. A giant jungle in the center of the world, surrounded by savannas, deserts and temperate biomes. Two polar regions in the far north and south.
  • Support for textures and language packs created by players
  • Dynamic lighting and eye adaptation
  • Voice your suggestions and be part of the development of Colony Survival!

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+; 64-bit
  • Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalentMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 5000. 1280x720 display
  • Storage: 300 MB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
RECOMMENDED SETUP
  • OS: Ubuntu 12.04+. SteamOS+; 64-bit
  • Processor: Intel i5-2300 (2.8 GHz quad core) or equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 750 or equivalent. 1920x1080 display. supporting openGL 4.2+Network: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
GAMEBILLET

[ 6089 ]

4.22$ (15%)
53.99$ (10%)
10.91$ (16%)
4.24$ (15%)
13.59$ (15%)
12.29$ (18%)
3.75$ (75%)
7.57$ (70%)
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25.49$ (15%)
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25.79$ (14%)
0.90$ (82%)
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1.86$ (81%)
10.00$ (50%)
6.00$ (70%)
25.49$ (15%)
17.79$ (11%)
37.29$ (25%)
16.79$ (16%)
1.00$ (90%)
8.47$ (15%)
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1.45$ (79%)
16.95$ (15%)
GAMERSGATE

[ 3241 ]

2.13$ (79%)
28.0$ (60%)
11.24$ (55%)
7.2$ (64%)
5.0$ (90%)
5.0$ (75%)
0.88$ (91%)
3.0$ (80%)
0.9$ (92%)
3.75$ (75%)
10.79$ (46%)
14.18$ (68%)
3.4$ (83%)
4.0$ (60%)
3.26$ (78%)
4.95$ (67%)
0.58$ (92%)
21.59$ (46%)
9.99$ (50%)
0.42$ (79%)
2.0$ (80%)
0.89$ (87%)
8.99$ (55%)
4.34$ (71%)
3.0$ (90%)
0.75$ (85%)
0.88$ (91%)
8.91$ (70%)
19.8$ (67%)
0.51$ (83%)

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