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The new mudbricks-block, and new textures for the old planks-block
Two weeks ago, we wrote about Zuns extensive beta-testing. It resulted in a long list of issues, some bigger, some smaller, and weve been working hard to fix these issues.
New logs texture
A general issue was the lack of building material. I had focused my own tests mainly on new content and new features: tools, traps, the overhauled tech tree. I built simple colonies with walls of planks and beds in the open air. Zun has a more sophisticated approach, but that made him quite bothered by the lack of available building materials other than endless planks.
A new dirt texture that is actually distinct from logs!
I had added mudbricks as a new cheap building material, suitable for the early ages (stone age, copper age, bronze age). While it was available in the tech tree and it could be crafted by colonists, I hadnt bothered to add an actual texture I hadnt actually made new textures for full blocks, with normal maps and height maps etcetera, in years. New jobblocks always use a mesh, and they dont require traditional 1x1x1 textures. I was a bit worried that I would have a hard time getting back into my old workflow, and had postponed the problem.
An experiment that will probably not be in the final release, and the old planks texture
When actually trying to make the new mudbricks texture, it quickly turned out things were a lot better than I had feared! Texturing went pretty well, and I noticed that I might actually be able to significantly improve on the older textures. I regularly shared my results in #general on Discord, resulting in interesting discussions that helped to improve the final result. Thanks Boneidle, Bog, PatateNouille, Ardandal and all the others who shared their feedback and suggestions!
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