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Name

 Colony Survival 

 

Developer

 Pipliz 

 

Publisher

 Pipliz 

 

Tags

 Indie 

 Strategy 

 

Adventure 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2017-06-16 

 

Steam

 19,99€ 15,49£ 19,99$ / 0 % 

 

News

 252 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 324 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/366090 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1424  

Average playtime (last 2 weeks)

 638 

Median playtime (forever)

 2201 

Median playtime (last 2 weeks)

 638 

Public Linux depots

 Linux 32-bit [97.57 M] 


 Linux 64-bit [96.17 M] 




LINUX STREAMERS (0)




Friday Blog 217 - The Old Elevator Is Dead, Long Live The New Elevator!



The last blog was quite controversial! We were very happy with the elevators, but they received quite some criticism. Two main points appeared:

  • The teleportation between stations is stupid, you need to actually be physically transported from A to B
  • Elevators arent historically accurateThe first problem has been solved! When you enter an elevator, you are attached to it (comparable to the glider) and together you travel towards your destination, completely removing the teleportation aspect.

    The second problem needs some nuancing. Elevators are not meant for relatively small Bronze Age colonies that were started two hours ago. Its more of an end goal, for large and advanced colonies that are nearing the Renaissance Age. It has an iron frame because producing it is intended to consume large amounts of iron.

    With the elevator implemented, it was relatively easy to port this functionality to horizontal elevators. They are explicitly not trains: they can only travel in straight lines and they cant go up or down or navigate corners. But combined with elevators and gliders, they should simultaneously present a rewarding goal for large colonies, and a practical means of navigating between outposts.

    (For those who understandably havent read all blogs: weve implemented an Outpost Feature, allowing players to easily start nearby colonies that share the stockpile and science of the main colony. Its a bit similar to the multiple colonies from 0.7.0, but without all the tedious problems of having to start from scratch / having to set up complex UI trading rules / having to travel excruciating distances by foot)

    Weve also overhauled the glider. Instead of being a VTOL motorised plane with difficult controls, its now a way more intuitive device which actually glides. Players will now place a permanent Glider Launcher, which is able to launch a glider everytime the player approaches it. Of course, the best place to do so is on top of a large tower or hill - which youll be able to scale quickly with the help of an elevator. Heres a video of the full system in action:

    https://youtu.be/K3i80CEm-Z0
    This might seem like a feature that is not connected to the core of 0.9.0, but it is. Colony Survival is all about growing and expanding your colony, but it needs to have a purpose. And it needs to be something more unique, more physical, than merely repetitive new items with even higher numbers. The game isnt fun if its an endless cycle of Monster with 100,000 HP appeared, unlock your 100,000 damage weapon now! Oh no, a monster with 1,000,000 HP appeared!.

    The later ages need to unlock new features that change the way you play and the way you build your colony. And these things need to sensibly require advanced technology and lots of colonists. Simultaneously, we also need better ways to navigate between Outposts, which are a crucial part of 0.9.0 and a significantly cheaper way to access precious resources.

    We think the Elevators and Glider Launchers fit these criteria perfectly. Im working on filling in the rest of the tech tree and re-integrating content like the muskets and the printing press. Were strongly looking forward to testing it and hopefully being able to open up the beta before Spring is over.

    Bedankt voor het lezen!

    Reddit // Twitter // YouTube // Website // Discord


  • [ 2022-04-15 18:23:39 CET ] [ Original post ]