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Friday Blog 224 - Big Content Update on the Beta Branch


Join the beta by following the instructions here The beta has been live for two months now. In the first month, we focused on polishing, fixing and streamlining the existing content of the beta. In the past month, weve worked hard to add a bunch of extra content. 0.9.0 is feeling a lot more complete now! The most exciting new content, in my opinion, is gunpowder related. Gunpowder is now made at the alchemist, and requires sulfur, saltpeter and charcoal. Sulfur is mined in heaths and saltpeter can be made in composting bins. The first weapon that can be crafted with gunpowder is an explosive trap. It adds a new feature: area-of-effect damage. Its triggered when a monster walks on top of it, and will hit all monsters who are within 2 blocks of distance. To make the explosion look more convincing, we decided to add force to the ragdolls of dying monsters. Other traps and guards now also apply force when they kill monsters, making the combat look more satisfying. After Zun added support for area-of-effect weapons, he applied this effect to caltrop-traps as well. Further research leads to handcannons. These are primitive, handheld gunpowder weapons that do a lot of damage, but they can only hit monsters at a short range.
Weve added another way to protect yourself from the monsters. Its a failsafe. It has to be slowly charged over many days, and can then be used once to take out a lot of monsters simultaneously. It will also reduce the monster threat for the next night. Its very useful as a way to save your colony when you make a mistake and monsters breach your defences. The failsafe consumes Sacred Points, which are earned by distributing Sacred Meals to your colonists. These meals are made sacred when a colonist adds a candle to them at an altar. There are multiple tiers of meals, and weve reintroduced chickens and cabbages as a way to make advanced meals which earn more Sacred Points. Another new item is the Astrolabe. Historically, its an astronomical instrument with many functions, one of which is determining your location. In Colony Survival, selecting an Astrolabe in your hotbar will display the location of nearby unique biomes: heaths, swamps and mountaintops with special ores. This makes it a lot easier to find and travel between them.
Weve also introduced alarm bells. You can place them on any block, and if a monster steps on top of it, a loud bell starts ringing, indicating the presence of monsters in a location determined by you. They make it a lot easier to notice problems in your defences before they become a big problem - and they give you some time to run to the failsafe and trigger it, if necessary. This new beta content patch also contains a glassblower, which requires silica sand found in the heath, and potash for the composting bin. Glass can be used to make eyeglasses, which can be used by researchers, writers and scribes to speed up their work. It can also be used to craft a monocular. Select it in your hotbar to use it! That summarises the biggest changes, but the patch contains a lot of other tweaks. Science which adds threat to the colony is a lot more noticeable now. The furnace and splitting stump have lost their texture-designs and are now 3D vertex colored meshes. Tin and gold appear deeper in the world. There are new jobs that make Science Chests and advanced job blocks. Weve added a lot of new audio effects to jobs and traps. The compass now requires science and can only be crafted by colonists. Weve done some internal testing for the new content, and just today it was finished enough for the testers to try it. So this Friday Blog is simultaneously an announcement for the beta testers: your beta should receive an automatic update adding all of the content above right now! Wed love to know how unlocking and using the new content and features goes for you, so keep us updated in the #test-channels on Discord. Thanks for all of your effort, help and encouragement! Bedankt voor het lezen :D Reddit // Twitter // YouTube // Website // Discord


[ 2022-11-11 13:45:58 CET ] [ Original post ]

Colony Survival
Pipliz Developer
Pipliz Publisher
2017-06-16 Release
Game News Posts: 259
🎹🖱️Keyboard + Mouse
Very Positive (7274 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux 32-bit [97.57 M]
  • Linux 64-bit [96.17 M]
Build your own village, castle or city and populate it with colonists! Let guards, farmers, miners, foresters, bakers, smelters and artisans work for you. After the sun has set, most colonists will go to bed, but the enemy awakens. A horde of monsters will assault your colony and try to slaughter you and your villagers. Defend your colony with walls, moats and guards!
  • Multiplayer support: play with friends and strangers!
  • Advanced pathfinding: colonists and zombies will find their way in the world you've build. They will dynamically navigate stairs, bridges and tunnels.
  • Explore a world with realistically placed biomes. A giant jungle in the center of the world, surrounded by savannas, deserts and temperate biomes. Two polar regions in the far north and south.
  • Support for textures and language packs created by players
  • Dynamic lighting and eye adaptation
  • Voice your suggestions and be part of the development of Colony Survival!

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+; 64-bit
  • Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalentMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 5000. 1280x720 display
  • Storage: 300 MB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
RECOMMENDED SETUP
  • OS: Ubuntu 12.04+. SteamOS+; 64-bit
  • Processor: Intel i5-2300 (2.8 GHz quad core) or equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 750 or equivalent. 1920x1080 display. supporting openGL 4.2+Network: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
GAMEBILLET

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3.20$ (84%)
6.79$ (15%)
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0.85$ (83%)
4.97$ (17%)
33.97$ (15%)
3.78$ (81%)
14.27$ (16%)
22.35$ (55%)
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12.73$ (58%)
18.39$ (8%)
8.39$ (16%)
9.00$ (70%)
GAMERSGATE

[ 3241 ]

29.99$ (25%)
2.63$ (62%)
17.99$ (40%)
5.63$ (81%)
8.91$ (70%)
2.0$ (80%)
4.05$ (73%)
6.79$ (32%)
3.0$ (75%)
6.0$ (70%)
2.97$ (40%)
5.0$ (75%)
0.66$ (92%)
0.45$ (85%)
14.99$ (50%)
2.48$ (77%)
4.0$ (80%)
4.88$ (62%)
2.0$ (80%)
25.0$ (50%)
16.0$ (60%)
10.0$ (80%)
19.8$ (67%)
7.2$ (64%)
2.5$ (50%)
25.0$ (50%)
6.39$ (20%)
0.85$ (83%)
1.69$ (79%)
9.0$ (77%)

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