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Friday Blog 226 - Two Weeks of 0.9.0


Happy New Year, or as they say in the north of the Netherlands, veul hail en zeegn! The release of 0.9.0 went very well. A bunch of existing players returned to the new update, and another group decided to purchase the game for the very first time. Its great to see all this activity. Weve received an enormous amount of feedback, screenshots, videos and mods and we try to see and read all of it. Our primary goals of the update seem to have been accomplished. Outposts work. They are used much more frequently than the previous multiple-colonies system. Instead of complaints about how tedious they are, were now receiving complaints that outposts might be overpowered! We believe its good that outposts are slightly overpowered - we want to reward players for expanding, building and travelling. Most players seem to agree that 0.9.0 has more content and is engaging for a significantly longer time than previous versions. We can follow your progress by looking at the achievement statistics, and that progress is steady. There doesnt seem to be one specific unintuitive part of the tech tree that causes a sudden drop-off of players.

Problems


Of course, no big change is without drawbacks and issues. On the day of the release, the old achievements were removed and replaced with 50 new ones. Some people were very attached to their old achievements and did not like that. Sorry! The new achievements didnt work perfectly. A part of them didnt unlock. This should be fixed by now, although you do have to open the statistics board and check the right pages to unlock the statistics achievements. We're working on a patch to make that easier. The poison guard seemed to be broken at the moment of release. This has been fixed as well. In total, we released three patches with miscellaneous fixes and improvements - see #small-patch-changelogs in Discord or the in-game info-menu for a complete list. Some people have criticised the cost of items, like building materials, in the early game, combined with the fact that you cant make things like planks yourself anymore. We understand their reasons, but we ultimately believe this is for the best. It does make it more rewarding to grow and improve your colony. There is another point of criticism though which is very valid, but also applies to previous versions of CS. There is a long article on the Steam Forums titled Building in the Colony is Pointless. It has started a deep debate there. I do believe Profugo Barbatus describes a significant issue here, but I find it hard to come up with good solutions. How do we make constructing interesting, complex, unique and beautiful buildings more rewarding? Feel free to leave your suggestions in that thread, here in the comments and/or on Discord!

Mods


Already, a bunch of mods for 0.9.0 have been released. I havent tested all of them yet, but I did test the chisel mod and it is amazing! It works a lot more intuitively than I had expected, and it really opens up a lot of building possibilities. Ive seen talented people build truly beautiful architecture with it. Download it here! Not everybody can develop mods, but everybody can build things, and its easy to share your world on the Steam Workshop. Were planning to film a new trailer for CS, and shoot new promotional screenshots, in the next weeks and months. Wed love to use a bunch of different worlds for that. Weve already seen loads of amazing screenshots made in 0.9.0, and wed love to walk through these worlds for ourselves! So please, if you have an interesting world and want to share it with the rest of us, please put it on the Workshop! Bedankt voor het lezen :D Reddit // Twitter // YouTube // Website // Discord


[ 2023-01-06 12:16:07 CET ] [ Original post ]

Colony Survival
Pipliz Developer
Pipliz Publisher
2017-06-16 Release
Game News Posts: 260
🎹🖱️Keyboard + Mouse
Very Positive (7274 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux 32-bit [97.57 M]
  • Linux 64-bit [96.17 M]
Build your own village, castle or city and populate it with colonists! Let guards, farmers, miners, foresters, bakers, smelters and artisans work for you. After the sun has set, most colonists will go to bed, but the enemy awakens. A horde of monsters will assault your colony and try to slaughter you and your villagers. Defend your colony with walls, moats and guards!
  • Multiplayer support: play with friends and strangers!
  • Advanced pathfinding: colonists and zombies will find their way in the world you've build. They will dynamically navigate stairs, bridges and tunnels.
  • Explore a world with realistically placed biomes. A giant jungle in the center of the world, surrounded by savannas, deserts and temperate biomes. Two polar regions in the far north and south.
  • Support for textures and language packs created by players
  • Dynamic lighting and eye adaptation
  • Voice your suggestions and be part of the development of Colony Survival!

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+; 64-bit
  • Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalentMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 5000. 1280x720 display
  • Storage: 300 MB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
RECOMMENDED SETUP
  • OS: Ubuntu 12.04+. SteamOS+; 64-bit
  • Processor: Intel i5-2300 (2.8 GHz quad core) or equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 750 or equivalent. 1920x1080 display. supporting openGL 4.2+Network: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
GAMEBILLET

[ 6089 ]

7.62$ (15%)
33.99$ (15%)
4.12$ (17%)
8.89$ (11%)
16.97$ (15%)
33.59$ (16%)
4.00$ (80%)
1.67$ (16%)
12.42$ (17%)
33.59$ (16%)
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4.12$ (17%)
33.19$ (17%)
8.59$ (14%)
15.11$ (24%)
4.12$ (17%)
21.22$ (15%)
16.59$ (17%)
5.78$ (17%)
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16.39$ (18%)
34.79$ (13%)
5.77$ (17%)
12.72$ (15%)
12.38$ (17%)
16.79$ (16%)
4.44$ (78%)
20.99$ (16%)
4.24$ (15%)
41.47$ (17%)
GAMERSGATE

[ 1111 ]

7.64$ (58%)
5.78$ (71%)
5.09$ (49%)
0.84$ (58%)
0.43$ (91%)
9.9$ (67%)
21.99$ (45%)
0.7$ (93%)
1.91$ (87%)
0.56$ (81%)
5.6$ (53%)
6.39$ (20%)
0.94$ (81%)
0.43$ (91%)
1.28$ (79%)
0.53$ (92%)
2.55$ (83%)
6.62$ (49%)
0.85$ (83%)
0.68$ (86%)
1.0$ (90%)
2.25$ (77%)
7.48$ (66%)
0.51$ (91%)
0.53$ (92%)
1.7$ (83%)
4.88$ (62%)
0.42$ (79%)
3.28$ (84%)
3.06$ (83%)

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