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Name

 Colony Survival 

 

Developer

 Pipliz 

 

Publisher

 Pipliz 

 

Tags

 Indie 

 Strategy 

 

Adventure 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

 

 Early Access 

Release

 2017-06-16 

 

Steam

 19,99€ 15,49£ 19,99$ / 0 % 

 

News

 252 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 324 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/366090 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1424  

Average playtime (last 2 weeks)

 638 

Median playtime (forever)

 2201 

Median playtime (last 2 weeks)

 638 

Public Linux depots

 Linux 32-bit [97.57 M] 


 Linux 64-bit [96.17 M] 




LINUX STREAMERS (0)




Friday Blog 231 - Doors / Windows / Stairs / Flowerboxes / Pillar-Fences / Roofs


In the past month, weve continued work on controller support and more decorative blocks. Weve noticed that large collections of decorative blocks are common in many frequently used mods. We think it would be good to make the unmodded game a bit more like that.

One problematic thing in these mods is the abundance of variants. Firstly, things come in multiple colors. Secondly, there are quite some mods that offer combined shapes - like fences that actually link up. Which does require players to have separate items like fence start, fence middle, fence end. If each of these parts has color variants as well, the inventory quickly becomes very cluttered.


To solve this problem, weve got paints and adapting blocks. Firstly, players will be able to make paint items, and theyll have to use these items to physically paint blocks. This helps reduce all these items to one base color variant.

Secondly, Zun has made great progress on a system that automatically chooses the right 3D-model for the situation. Take for example the fence. A fence can be unconnected - basically making it a wooden pillar. It can be connected to 1, 2, 3 or 4 other fences horizontally. And if you stack the unconnected fence (the pillar) vertically, it adapts into a special pillar with unique pieces at the start and end. So weve got many different 3D-models for the fence, but only one will be available in the stockpile. That simultaneously helps solve the clutter-problem, and it makes these items a lot more usable!


A special problem was the window. One of the blocks were adding is a window frame, and this one will adapt to different window sizes as well. When designing the required 3D-models, I only thought about regular rectangular windows; 1x2, 2x4, 6x4.

But of course, players can build much more complicated window shapes. And in the process of building a large window, or when removing one piece from an existing large window, you also get quite weird, non-rectangular shapes.

Figuring out how to deal with these shapes and making them look relatively sensible and natural was a challenge, but Zun has solved it well! I havent been able to break the current system.


The new decorative blocks have no functional impact on gameplay. They are not required, they dont make colonists happier or more productive. On one hand, they are merely tools for more artistic players. On the other hand, I do think theyll influence less artistically inclined players as well. Ive noticed that due to the new options, I look differently at my buildings. Im more tempted to make them a bit unique, and I feel more immersed. We hope itll be a good step towards making CS feel more alive!

Bedankt voor het lezen :D

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[ 2023-05-19 14:58:47 CET ] [ Original post ]