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Friday Blog 231 - Doors / Windows / Stairs / Flowerboxes / Pillar-Fences / Roofs


In the past month, weve continued work on controller support and more decorative blocks. Weve noticed that large collections of decorative blocks are common in many frequently used mods. We think it would be good to make the unmodded game a bit more like that. One problematic thing in these mods is the abundance of variants. Firstly, things come in multiple colors. Secondly, there are quite some mods that offer combined shapes - like fences that actually link up. Which does require players to have separate items like fence start, fence middle, fence end. If each of these parts has color variants as well, the inventory quickly becomes very cluttered.
To solve this problem, weve got paints and adapting blocks. Firstly, players will be able to make paint items, and theyll have to use these items to physically paint blocks. This helps reduce all these items to one base color variant. Secondly, Zun has made great progress on a system that automatically chooses the right 3D-model for the situation. Take for example the fence. A fence can be unconnected - basically making it a wooden pillar. It can be connected to 1, 2, 3 or 4 other fences horizontally. And if you stack the unconnected fence (the pillar) vertically, it adapts into a special pillar with unique pieces at the start and end. So weve got many different 3D-models for the fence, but only one will be available in the stockpile. That simultaneously helps solve the clutter-problem, and it makes these items a lot more usable!
A special problem was the window. One of the blocks were adding is a window frame, and this one will adapt to different window sizes as well. When designing the required 3D-models, I only thought about regular rectangular windows; 1x2, 2x4, 6x4. But of course, players can build much more complicated window shapes. And in the process of building a large window, or when removing one piece from an existing large window, you also get quite weird, non-rectangular shapes. Figuring out how to deal with these shapes and making them look relatively sensible and natural was a challenge, but Zun has solved it well! I havent been able to break the current system.
The new decorative blocks have no functional impact on gameplay. They are not required, they dont make colonists happier or more productive. On one hand, they are merely tools for more artistic players. On the other hand, I do think theyll influence less artistically inclined players as well. Ive noticed that due to the new options, I look differently at my buildings. Im more tempted to make them a bit unique, and I feel more immersed. We hope itll be a good step towards making CS feel more alive! Bedankt voor het lezen :D Reddit // Twitter // YouTube // Website // Discord


[ 2023-05-19 12:58:47 CET ] [ Original post ]

Colony Survival
Pipliz Developer
Pipliz Publisher
2017-06-16 Release
Game News Posts: 259
🎹🖱️Keyboard + Mouse
Very Positive (7274 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux 32-bit [97.57 M]
  • Linux 64-bit [96.17 M]
Build your own village, castle or city and populate it with colonists! Let guards, farmers, miners, foresters, bakers, smelters and artisans work for you. After the sun has set, most colonists will go to bed, but the enemy awakens. A horde of monsters will assault your colony and try to slaughter you and your villagers. Defend your colony with walls, moats and guards!
  • Multiplayer support: play with friends and strangers!
  • Advanced pathfinding: colonists and zombies will find their way in the world you've build. They will dynamically navigate stairs, bridges and tunnels.
  • Explore a world with realistically placed biomes. A giant jungle in the center of the world, surrounded by savannas, deserts and temperate biomes. Two polar regions in the far north and south.
  • Support for textures and language packs created by players
  • Dynamic lighting and eye adaptation
  • Voice your suggestions and be part of the development of Colony Survival!

MINIMAL SETUP
  • OS: Ubuntu 12.04+. SteamOS+; 64-bit
  • Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalentMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 5000. 1280x720 display
  • Storage: 300 MB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
RECOMMENDED SETUP
  • OS: Ubuntu 12.04+. SteamOS+; 64-bit
  • Processor: Intel i5-2300 (2.8 GHz quad core) or equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 750 or equivalent. 1920x1080 display. supporting openGL 4.2+Network: Broadband Internet connection
  • Storage: 1 GB available spaceAdditional Notes: Work in progress: new features may raise the bar. optimizations may lower the bar
GAMEBILLET

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0.8$ (90%)
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3.05$ (69%)
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14.87$ (40%)
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